use concinnity_core::bake;
use concinnity_core::components;
use concinnity_core::gfx::mesh_payload;
use concinnity_core::gfx::mesh_payload::SkinnedVertex;
use concinnity_core::gfx::render_types::{
MATERIAL_PARAM_COUNT, PostProcessTunables, SkinnedDrawObject,
};
use concinnity_core::input::keymap::KeyMap;
use concinnity_core::input::snapshot::InputSnapshot;
use concinnity_core::profile::RenderStats;
use concinnity_core::render::backend;
use concinnity_core::render::backend::{
BackendProbe, DrawStreaming, FrameParams, LiveEdit, QualitySettings, RenderBackend,
RenderTuning, SceneEffects, SkinnedDraws, SkinnedIndex, WindowControl,
};
use concinnity_core::render::backend_init;
use concinnity_core::render::decal;
use concinnity_core::render::error::RenderResult;
use concinnity_core::render::particles;
use concinnity_core::render::reflection_probe;
use concinnity_core::render::volumetric_fog;
use concinnity_core::window::clipboard::Clipboard;
use concinnity_core::window::display_mode;
use super::context::{MtlContext, debug_assert_main_thread};
use crate::forward::forward;
impl RenderBackend for MtlContext {
forward! { assert = debug_assert_main_thread,
via = self.window().appkit, via_mut = self.window_mut().appkit;
fn take_input(&mut self) -> InputSnapshot;
}
fn request_cursor_capture(&mut self) {
debug_assert_main_thread("request_cursor_capture");
self.window_mut().appkit.capture_cursor();
}
forward! { assert = debug_assert_main_thread;
fn wait_idle(&self);
}
fn draw_frame(&mut self, params: FrameParams<'_>) -> RenderResult<()> {
if let Some(e) = self.take_device_error() {
return Err(e);
}
MtlContext::draw_frame(self, params)
}
fn window_closed(&mut self) -> bool {
MtlContext::window_closed(self)
}
}
impl SkinnedDraws for MtlContext {
forward! { assert = debug_assert_main_thread;
fn upload_skinned_morphs(&mut self, morphs: Vec<Option<std::sync::Arc<mesh_payload::PayloadMorphs>>>) -> RenderResult<()>;
fn upload_skinned(&mut self, vertices: &[SkinnedVertex], indices: &[u32], draw_objects: Vec<SkinnedDrawObject>) -> RenderResult<()>;
}
}
impl DrawStreaming for MtlContext {
forward! { assert = debug_assert_main_thread;
fn evict_texture_slot(&mut self, slot: usize) -> RenderResult<()>;
fn evict_world_shader(&mut self, bucket: u32);
fn update_texture_slot(&mut self, slot: usize, image: &bake::texture::TextureImage) -> RenderResult<()>;
fn setup_chunk_streaming(&mut self, chunk_vtx_bytes: usize, chunk_idx_bytes: usize) -> RenderResult<()>;
}
forward! { assert = debug_assert_main_thread;
fn install_world_shader(&mut self, bucket: u32, programs: &concinnity_core::components::ShaderPrograms, prepared: Option<backend::PreparedPipelines>) -> RenderResult<()>;
}
fn pipeline_builder(&self) -> Option<std::sync::Arc<dyn backend::PipelineBuilder>> {
debug_assert_main_thread("pipeline_builder");
Some(MtlContext::pipeline_builder(self))
}
}
impl WindowControl for MtlContext {
forward! { assert = debug_assert_main_thread,
via = self.window().appkit, via_mut = self.window_mut().appkit;
fn set_ui_cursor_hidden(&mut self, hidden: bool);
fn cursor_outside_window(&self) -> bool;
fn set_menu_mode(&mut self, on: bool);
fn set_camera_capture(&mut self, capture: bool);
fn set_window_mode(&mut self, mode: components::WindowMode);
fn set_window_size(&mut self, width: u32, height: u32);
fn display_modes(&self) -> Vec<display_mode::DisplayMode>;
fn current_display_mode(&self) -> Option<display_mode::DisplayMode>;
fn set_display_mode(&mut self, mode: display_mode::DisplayMode);
fn set_keymap(&mut self, keymap: &KeyMap);
fn logical_size(&self) -> (f32, f32);
fn top_content_inset(&self) -> f32;
fn clipboard(&mut self) -> Option<&mut dyn Clipboard>;
}
forward! { assert = debug_assert_main_thread;
fn set_vsync(&mut self, on: bool);
}
}
impl RenderTuning for MtlContext {
forward! { assert = debug_assert_main_thread;
fn set_reflection_probes(&mut self, probes: &[reflection_probe::ProbePlacement]);
fn update_post_process(&mut self, tunables: PostProcessTunables);
fn set_ambient_intensity(&mut self, value: f32);
fn update_directional_lights(&mut self, lights: &[components::DirectionalLight]);
fn apply_quality_settings(&mut self, settings: QualitySettings) -> RenderResult<()>;
fn set_shadow_cadence(&mut self, cadence: backend_init::ShadowCadence);
fn update_quality_params(&mut self, settings: QualitySettings);
fn update_fog_settings(&mut self, settings: Option<volumetric_fog::FogSettings>);
}
}
impl LiveEdit for MtlContext {
forward! { assert = debug_assert_main_thread;
fn update_color_lut(&mut self, size: u32, data: &[u8]) -> RenderResult<()>;
fn update_skinned_mesh_geometry(&mut self, skinned_index: SkinnedIndex, vertex_base: u32, verts: &[mesh_payload::SkinnedVertex], idxs: &[u16]) -> RenderResult<()>;
fn rebuild_skinned_geometry(&mut self, changes: Vec<backend::SkinnedDrawGeometryUpdate>) -> RenderResult<Vec<backend::SkinnedSlotLayout>>;
fn set_material_params(&mut self, row: u32, params: [f32; MATERIAL_PARAM_COUNT]);
fn update_world_shader(&mut self, bucket: u32, programs: &concinnity_core::components::ShaderPrograms, prepared: Option<backend::PreparedPipelines>) -> RenderResult<backend::PipelineSwap>;
fn replace_sdf_volume_pipelines(&mut self, volume: usize, programs: &concinnity_core::components::sdf_programs::SdfPrograms, prepared: Option<backend::PreparedPipelines>) -> RenderResult<backend::PipelineSwap>;
fn update_environment_map(&mut self, payload: &[u8]) -> RenderResult<()>;
fn rebuild_static_geometry(&mut self, changes: Vec<backend::DrawGeometryUpdate>) -> RenderResult<()>;
}
fn shader_reload_flag(&self) -> Option<std::sync::Arc<std::sync::atomic::AtomicBool>> {
self.hot_reload
.reload_pending
.as_ref()
.map(std::sync::Arc::clone)
}
fn hot_swap_config(&self) -> Option<backend_init::SwapchainConfig> {
Some(self.hw.swapchain_config)
}
fn reload_world(&mut self, init: backend_init::BackendInit<'_>) -> RenderResult<()> {
debug_assert_main_thread("reload_world");
self.apply_world_reload(init)
}
}
impl SceneEffects for MtlContext {
forward! { assert = debug_assert_main_thread;
fn add_decal(&mut self, record: decal::DecalRecord) -> RenderResult<usize>;
fn remove_decal(&mut self, decal_id: usize) -> RenderResult<()>;
fn add_emitter(&mut self, record: particles::ParticleEmitterRecord) -> RenderResult<usize>;
fn remove_emitter(&mut self, emitter_id: usize) -> RenderResult<()>;
}
}
impl BackendProbe for MtlContext {
forward! { assert = debug_assert_main_thread;
fn capabilities(&self) -> backend::DeviceCapabilities;
fn gpu_profile(&self) -> backend::GpuProfile;
fn render_stats(&self) -> RenderStats;
}
fn screenshot(&mut self, path: &str) -> RenderResult<String> {
debug_assert_main_thread("screenshot");
self.capture_screenshot(path)
}
fn read_cull_status(&mut self) -> RenderResult<Vec<u32>> {
debug_assert_main_thread("read_cull_status");
self.read_cull_status_buffer()
}
}