use ash::vk;
use super::allocator::DeviceAllocator;
use crate::components::{MAX_WATER_WAVES, WaterSurface, WaterWave};
use crate::geometry::water_grid::build_water_grid;
use crate::gfx::mesh_payload::Vertex;
use crate::vulkan::transparent::{
ProducerCtx, RecordUpload, TransparentProducer, TransparentRecord, TransparentVertexInput,
create_transparent_pipeline,
};
pub(in crate::vulkan) use concinnity_render::uniforms::{
WATER_MAX_WAVES, WaterParams, WaterWaveGpu,
};
const PLANAR_DISTORTION: f32 = 0.03;
fn wave_to_gpu(w: &WaterWave) -> WaterWaveGpu {
WaterWaveGpu {
dir_amp_wave: [w.direction[0], w.direction[1], w.amplitude, w.wavelength],
speed_steep_pad: [w.speed, w.steepness, 0.0, 0.0],
}
}
fn water_params_from(surface: &WaterSurface, planar: bool) -> WaterParams {
let mut waves = [WaterWaveGpu::default(); WATER_MAX_WAVES];
for (slot, src) in waves.iter_mut().zip(surface.waves.iter()) {
*slot = wave_to_gpu(src);
}
WaterParams {
centre: [surface.centre[0], surface.centre[1], surface.centre[2], 0.0],
deep_colour: [
surface.deep_colour[0],
surface.deep_colour[1],
surface.deep_colour[2],
0.0,
],
shallow_colour: [
surface.shallow_colour[0],
surface.shallow_colour[1],
surface.shallow_colour[2],
0.0,
],
depth_falloff: surface.depth_falloff_metres,
foam_width: surface.foam_width_metres,
foam_intensity: surface.foam_intensity,
fresnel_power: surface.fresnel_power,
roughness: surface.roughness,
refraction_strength: surface.refraction_strength,
wave_count: surface.waves.len().min(MAX_WATER_WAVES) as u32,
_pad: 0.0,
waves,
planar: if planar {
[1.0, PLANAR_DISTORTION, 0.0, 0.0]
} else {
[0.0; 4]
},
}
}
fn compile_water_shaders(
hot_reload: bool,
msaa: bool,
probe_cube_count: u32,
) -> Result<(Vec<u8>, Vec<u8>), String> {
let ctx = super::builtins::Ctx {
hot_reload,
msaa,
pool_size: 0,
probe_count: probe_cube_count as usize,
};
let vert = super::slang_builtins::WATER_VERT.compile(&ctx)?;
let frag = super::slang_builtins::WATER_FRAG.compile(&ctx)?;
Ok((vert, frag))
}
struct WaterRtShaders {
vs: Vec<u8>,
flat_fs: Vec<u8>,
textured_fs: Option<Vec<u8>>,
}
fn compile_water_rt_shaders(
hot_reload: bool,
msaa: bool,
pool_size: usize,
probe_cube_count: u32,
) -> Result<WaterRtShaders, String> {
let ctx = super::builtins::Ctx {
hot_reload,
msaa,
pool_size: pool_size.max(1),
probe_count: probe_cube_count as usize,
};
let vs = super::slang_builtins::WATER_VERT.compile(&ctx)?;
let flat_fs = super::slang_builtins::WATER_FRAG_RT.compile(&ctx)?;
let textured_fs = if pool_size > 0 {
Some(super::slang_builtins::WATER_FRAG_RT_TEXTURED.compile(&ctx)?)
} else {
None
};
Ok(WaterRtShaders {
vs,
flat_fs,
textured_fs,
})
}
fn build_surface_record(
alloc: &DeviceAllocator,
ctx: &ProducerCtx,
surface: &WaterSurface,
planar_slot: Option<usize>,
) -> Result<TransparentRecord, String> {
let (verts, idxs) =
build_water_grid(surface.extent[0], surface.extent[1], surface.subdivisions)?;
let packed: Vec<Vertex> = verts
.into_iter()
.map(|(pos, normal, color, uv)| Vertex {
pos,
normal,
tangent: [1.0, 0.0, 0.0],
color,
uv,
})
.collect();
let params = water_params_from(surface, planar_slot.is_some());
TransparentRecord::upload(
alloc,
ctx.record_descriptors(planar_slot),
RecordUpload {
vertices: &packed,
indices: &idxs,
params: bytemuck::bytes_of(¶ms),
visible: surface.visible,
centre: surface.centre,
planar_slot,
},
)
}
pub(in crate::vulkan) fn build_water_producer(
ctx: ProducerCtx,
surfaces: &[WaterSurface],
planar_slots: &[Option<usize>],
) -> Result<TransparentProducer, String> {
let (vert_spv, frag_spv) =
compile_water_shaders(ctx.hot_reload, ctx.msaa, ctx.probe_cube_count)?;
let pipeline = create_transparent_pipeline(
ctx.device,
ctx.render_pass,
ctx.layout,
&vert_spv,
&frag_spv,
TransparentVertexInput::Position,
)?;
let (flat_rt_pso, textured_rt_pso) = match ctx.rt_layout_flat {
Some(flat_layout) => match build_water_rt_pipelines(&ctx, flat_layout) {
Ok(pair) => pair,
Err(e) => {
tracing::warn!(
"water RT pipelines failed to build ({e}); using the probe / planar water path"
);
(None, None)
}
},
None => (None, None),
};
let mut records = Vec::with_capacity(surfaces.len());
for (i, surface) in surfaces.iter().enumerate() {
let planar_slot = planar_slots.get(i).copied().flatten();
records.push(build_surface_record(ctx.alloc, &ctx, surface, planar_slot)?);
}
Ok(TransparentProducer {
pipeline,
flat_rt_pso,
textured_rt_pso,
records,
})
}
type WaterRtPipelines = (
Option<super::owned::OwnedPipeline>,
Option<super::owned::OwnedPipeline>,
);
fn build_water_rt_pipelines(
ctx: &ProducerCtx,
flat_layout: vk::PipelineLayout,
) -> Result<WaterRtPipelines, String> {
let shaders = compile_water_rt_shaders(
ctx.hot_reload,
ctx.msaa,
ctx.bindless_pool_size,
ctx.probe_cube_count,
)?;
let flat = create_transparent_pipeline(
ctx.device,
ctx.render_pass,
flat_layout,
&shaders.vs,
&shaders.flat_fs,
TransparentVertexInput::Position,
)?;
let textured = match (ctx.rt_layout_textured, &shaders.textured_fs) {
(Some(layout), Some(fs)) => Some(create_transparent_pipeline(
ctx.device,
ctx.render_pass,
layout,
&shaders.vs,
fs,
TransparentVertexInput::Position,
)?),
_ => None,
};
Ok((Some(flat), textured))
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn wave_to_gpu_packs_the_lanes() {
let w = WaterWave {
amplitude: 0.25,
wavelength: 3.0,
speed: 1.5,
direction: [0.6, -0.8],
steepness: 0.4,
};
let g = wave_to_gpu(&w);
assert_eq!(g.dir_amp_wave, [0.6, -0.8, 0.25, 3.0]);
assert_eq!(g.speed_steep_pad, [1.5, 0.4, 0.0, 0.0]);
}
#[test]
fn water_params_from_maps_fields() {
let surface = WaterSurface {
centre: [1.0, 2.0, 3.0],
deep_colour: [0.02, 0.05, 0.12],
shallow_colour: [0.1, 0.3, 0.4],
depth_falloff_metres: 3.0,
foam_width_metres: 0.2,
foam_intensity: 0.5,
fresnel_power: 4.0,
roughness: 0.08,
refraction_strength: 0.05,
waves: vec![WaterWave::default(), WaterWave::default()],
..Default::default()
};
let p = water_params_from(&surface, true);
assert_eq!(p.centre, [1.0, 2.0, 3.0, 0.0]);
assert_eq!(p.deep_colour, [0.02, 0.05, 0.12, 0.0]);
assert_eq!(p.shallow_colour, [0.1, 0.3, 0.4, 0.0]);
assert_eq!(p.depth_falloff, 3.0);
assert_eq!(p.foam_width, 0.2);
assert_eq!(p.foam_intensity, 0.5);
assert_eq!(p.fresnel_power, 4.0);
assert_eq!(p.roughness, 0.08);
assert_eq!(p.refraction_strength, 0.05);
assert_eq!(p.wave_count, 2);
assert_eq!(p.planar, [1.0, PLANAR_DISTORTION, 0.0, 0.0]);
assert_eq!(water_params_from(&surface, false).planar, [0.0; 4]);
}
#[test]
fn water_params_clamps_the_wave_count() {
let surface = WaterSurface {
waves: vec![WaterWave::default(); MAX_WATER_WAVES + 3],
..Default::default()
};
assert_eq!(
water_params_from(&surface, false).wave_count,
MAX_WATER_WAVES as u32
);
}
#[test]
fn water_shaders_compile() {
if !crate::slangc_gate::slangc_available() {
return;
}
for probes in [1, concinnity_render::uniforms::MAX_PROBES as u32] {
super::compile_water_shaders(false, true, probes).expect("water compiles (msaa)");
super::compile_water_shaders(false, false, probes).expect("water compiles (no msaa)");
}
}
#[test]
fn water_rt_shaders_compile() {
if !crate::slangc_gate::slangc_available() {
return;
}
for &msaa in &[true, false] {
let shaders = super::compile_water_rt_shaders(false, msaa, 4, 4)
.expect("water rt shaders compile");
assert!(crate::vulkan::pipeline::is_spirv(&shaders.vs));
assert!(crate::vulkan::pipeline::is_spirv(&shaders.flat_fs));
assert!(
shaders.textured_fs.is_some(),
"pool_size>0 builds the textured variant"
);
}
let flat_only =
super::compile_water_rt_shaders(false, false, 0, 4).expect("water rt flat compiles");
assert!(flat_only.textured_fs.is_none());
}
}