concinnity-device 0.18.64

GPU backends (Metal, Vulkan, DirectX) behind a device facade for Concinnity
Documentation
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// Input snapshot returned by VkContext::take_input() each frame.
//
// The previously-duplicated InputState struct collapsed into the shared
// crate::gfx::input::RenderInput; this module re-exports it under the
// historical name so the rest of the Vulkan backend keeps compiling.

pub(crate) use crate::gfx::input::RenderInput as InputState;