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// Coloured glass-panel schema.
use crate::AssetId;
/// A flat translucent panel of coloured glass. A fixed-orientation rectangular
/// quad that refracts and tints the scene behind it and brightens the
/// grazing-angle rim with a Fresnel highlight.
///
/// Unlike [WaterSurface](#watersurface) it has no animation, no surface
/// displacement, and no depth-based colour. It's a simple building block for
/// translucent surfaces such as windows, ice, holograms, or force fields.
///
/// The panel is positioned by `centre`, oriented by `normal` (the facing
/// direction), and sized by `half_size` (half-width along the panel's tangent,
/// half-height along its bitangent).
///
/// ```rust
/// # use concinnity_asset::GlassPanel;
/// GlassPanel {
/// centre: [0.0, 2.0, -3.0],
/// normal: [0.0, 0.0, 1.0],
/// half_size: [2.0, 1.5],
/// tint: [0.6, 0.85, 0.9],
/// opacity: 0.45,
/// refraction_strength: 0.04,
/// ..Default::default()
/// };
/// ```
#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
#[serde(default)]
pub struct GlassPanel {
/// Asset identity; injected via `inject_name`. Not part of `args`.
#[serde(skip)]
pub asset_id: AssetId,
/// World-space position of the panel's centre.
pub centre: [f32; 3],
/// Facing direction of the panel. Normalised on load; defaults to +Z when
/// degenerate.
pub normal: [f32; 3],
/// Half-width and half-height of the panel, in world units.
pub half_size: [f32; 2],
/// Linear-space RGB colour the glass tints the scene behind it.
pub tint: [f32; 3],
/// How opaque the glass is, in [0, 1]. 0 = clear, 1 = fully opaque tint.
pub opacity: f32,
/// How strongly the glass bends the view of what's behind it. 0 = no
/// refraction.
pub refraction_strength: f32,
/// Sharpness of the grazing-angle rim highlight. Higher values confine the
/// brightening to steeper viewing angles.
pub fresnel_power: f32,
/// When false the panel is skipped each frame.
pub visible: bool,
}
impl Default for GlassPanel {
fn default() -> Self {
Self {
asset_id: AssetId::default(),
centre: [0.0, 1.0, 0.0],
normal: [0.0, 0.0, 1.0],
half_size: [1.0, 1.0],
tint: [0.7, 0.85, 0.95],
opacity: 0.5,
refraction_strength: 0.04,
fresnel_power: 4.0,
visible: true,
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn a_blank_panel_is_a_visible_half_transparent_unit_square() {
let g = GlassPanel::default();
assert_eq!(g.centre, [0.0, 1.0, 0.0]);
assert_eq!(g.normal, [0.0, 0.0, 1.0]);
assert_eq!(g.half_size, [1.0, 1.0]);
assert_eq!(g.opacity, 0.5);
assert_eq!(g.refraction_strength, 0.04);
assert_eq!(g.fresnel_power, 4.0);
assert!(g.visible);
// The default tint is a faint cool cast, not neutral white.
assert_eq!(g.tint, [0.7, 0.85, 0.95]);
}
#[test]
fn an_authored_panel_parses_and_round_trips_through_postcard() {
let g: GlassPanel = serde_json::from_str(
r#"{"centre":[2,1,-3],"normal":[1,0,0],"half_size":[0.6,1.2],
"tint":[1,1,1],"opacity":0.2,"refraction_strength":0.1,"visible":false}"#,
)
.unwrap();
assert_eq!(g.normal, [1.0, 0.0, 0.0]);
assert!(!g.visible);
let bytes = postcard::to_allocvec(&g).unwrap();
let back: GlassPanel = postcard::from_bytes(&bytes).unwrap();
assert_eq!(back.centre, [2.0, 1.0, -3.0]);
assert_eq!(back.half_size, [0.6, 1.2]);
assert_eq!(back.tint, [1.0, 1.0, 1.0]);
assert_eq!(back.opacity, 0.2);
assert_eq!(back.refraction_strength, 0.1);
// Fresnel was not authored, so it keeps the schema default.
assert_eq!(back.fresnel_power, 4.0);
assert_eq!(back.asset_id, AssetId::default());
}
}