Comet
Reactive isomorphic rust web framework.
Index
Introduction
Work in progress, this is still an early naive prototype. Don't expect anything to work properly, expect things to break often.
Comet is a framework for the web build with Rust + Wasm <3. It takes its inspiration from MeteorJS, Seed-rs, Yew and others.
This crate aims to be an all-in-one all-inclusive battery-included isomorphic reactive framework.
- You keep saying 'Isomorphic', but why ?
In this context, Isomorphic means that you only write one program for both client and server.
One crate. One. For both. Yes.
This means that we rely a lot on macros and code generation, with all the good and the bad this could bring,
but it allows for a great deal of features, close to no boilerplate, and a little quality of life improvement on different aspects.
- Ok, and how is it reactive then ?
It is reactive in many sense, first by its component system, that encapsulate little bits of logic into an HTML templating system,
and which can bind your struct's methods directly to JS events, triggering a render of only the components that changed.
There is also a reactive layer on top of a PostgreSQL database, that permits to watch for some queries to change over time and
to send push notifications over websocket to every client watching for thoses change, triggering a render when needed.
Visit the examples folder.
Features
- Isomorphic client/server
- Reactive view
- Virtual dom
- Client cache
- Reactive database with PostgreSQL
- Auto database generation every time your structs change (Alpha)
- Websocket
- Auto procol generation
- Remote procedure calls
- (Almost) Zero boilerplate
Getting started
Install Comet Binary and dependencies
You will need to install and run an instance of PostgreSQL.
If not found on your system, Comet will install these following crates using cargo install on the first run:
wasm-packdiesel-cli
Create a simple incrementing counter
&&
There is already the dependency setup in the Cargo.toml:
= "0.1.5"
This newly generated project contains all you need to get started. Your journey starts with src/main.rs.
Conveniently, this generated file is already the simpliest incrementing counter you can think of:
use *;
component!
run!;
Run it
Setup your database address as an env variable
/!\ Warning: This database will be COMPLETELY WIPED at startup and everytime your models change
This is not ideal but, hey ! This is still a work in progress :p
Actually run your project
This will download and install the tools it needs to build and run your crate.
Then go to http://localhost:8080
Quick tour
- Easy definition of the dom
- Use conditional rendering and loops
- Bind your variables to
inputfields that react to events - Embed your components between them
- Database persistence for free
- Remote procedure calls
- Database queries
- HTML view
- Full chat example
Easy definition of the dom
use *;
component! ;
Use conditional rendering and loops
use *;
component!
Bind your variables to input fields that react to events
This is exclusive to input and select fields for now
Each binding should be unique, as in a different variable for each one, or you will experience conflicts
use *;
component!
Embed your components between them
use *;
component!
component!
Database persistence for free
All the previous examples until now were client-side only. Its time to introduce some persistance.
Deriving with the #[model] macro gives you access to many default DB methods implemented for your types:
- async Self::fetch(i32) -> Result<T, String>;
- async Self::list() -> Result<Vec<T>, String>;
- async self.save() -> Result<(), String>;
- async Self::delete(i32) -> Result<(), String>;
The String error type is meant to change into a real error type soon.
You have a way to add your own database query methods, please read Database queries below.
use *;
// You just have to add this little attribute to your type et voila !
// It will add a field `id: i32` to the struct, for database storing purpose
// Also, when adding/changing a field to this struct, the db will
// automatically update its schema and generate new diesel bindings
component!
// This will create a new Todo in db every time this program runs
run!;
Remote procedure calls
Note: The structs involved in the #[rpc] macro MUST be accessible from the root module (i.e. src/main.rs)
use *;
// If you have other mods that use `#[rpc]`, you have to import them explicitly
// in the root (assuming this file is the root). This is a limitation that will not last, hopefully
use OtherComponent;
// This attribute indicates that all the following methods are to be treated as RPC
// These special methods are only executed server side
// The only difference with the similar method above is that the `self.count +=1` is done server side,
// and the `self` sent back to the client
component!
run!;
Database queries
The most simple way to define a new database query is with the macro #[sql], that uses #[rpc] underneath.
All your models have been augmented with auto-generated diesel bindings, so you can use a familiar syntax. There will be a way to give raw SQL in the near future.
use *;
HTML view
Until now, we always used components to manage our views and logic.
Whenever you define a component using the component! macro, you define bits of HTML directly inside the macro.
Under the hood, we call the html! macro that is a lot simpler in term of features.
// You can define basic function that return an HTML
pub async
// Then you can call it from a component, or another existing html view.
component!
Please note that the html! macro does not support input bindings (bind) or event bindings (click, change),
at least for now.
Full chat example
This is a client/server fully reactive chat room
There is a more elaborate multi-channel chat in the examples folder
use *;
component!
component!
run!;
Todo List
-
Function Component
-
Allow for iterators inside html
-
Have a ComponentId that allows to fetch the corresponding root dom element
-
Find a way for global inter-component message passing
-
Use the cache for non-watched rpc queries (because this cause a lot of traffic on each redraw)
-
Find a way to have a global state
-
Postgres pool and reusable connections
-
Implement ToVirtualNode for Result<T, Error>
-
Add an extensible error system
-
Separate all the reusable features in different crates:
- Comet crate
- The view system
- The html macro
- The component macro
- The isomorphic db model through websocket
- The #[model] proc macro that generates basic model queries
- An abstract ws server/client
- The auto-proto macro
- The reactive/listening part of the db reactive-postgres-rs
- The view system
- Comet crate