comet-web 0.1.2

Reactive Isomorphic Web Framework
Documentation

Comet

Reactive isomorphic rust web framework.

Index

  1. Introduction
  2. Features
  3. Getting started
  4. Quick tour
  5. Todo list

Introduction

Work in progress, this is still a naive early prototype.

Comet is a framework for the web build with Rust+Wasm<3. It takes its inspiration from MeteorJS, Seed-rs, Yew and others.

This crate aims to be an all-in-one all-inclusive battery-included isomorphic reactive framework.

  - You keep saying 'Isomorphic', but why ?

In this context, Isomorphic means that you only write one program for both client and server.
One crate. One. For both. Yes.
This means that we rely a lot on macros and code generation, with all the good and the bad this could bring, but it allows for a great deal of features, close to no boilerplate, and a little quality of life improvement on different aspects.

  - Ok, and how is it reactive then ?

It is reactive in many sense, first by its component system, that encapsulate little bits of logic into an HTML templating system, and which can bind your struct's methods directly to JS events, triggering a render of only the components that changed. There is also a reactive layer on top of a PostgreSQL database, that permits to watch for some queries to change over time and to send push notifications over websocket to every client watching for thoses change, triggering a render when needed.

Visit the examples folder.


Features

  • Isomorphic client/server
  • Reactive view
  • Reactive database with PostgreSQL
  • Remote procedure calls
  • Auto database generation every time your structs change
  • Websocket
  • Auto procol generation
  • Convenient wrapper binary
  • (Almost) Zero boilerplate
  • Clean Codebase (Yeaaah, ok, this one is a lie)
  • Fast (Soon™)
  • Client cache (Soon™)

Getting started

Install Comet Binary and dependencies

$> cargo install --git https://github.com/Champii/Comet --locked

You will need to install and run an instance of PostgreSQL.

If not found on your system, Comet will install these following crates using cargo install on the first run:

  • wasm-pack
  • diesel-cli

Create a simple incrementing counter

$> comet new my_counter && cd my_counter

This newly generated project contains all you need to get started. Your journey starts with src/main.rs.
Conveniently, this generated file is already the simpliest incrementing counter you can think of:

// The mandatory imports
use comet::prelude::*;

// This macro takes two arguments:
// - A type for which we will implement `Component`
// - And a root HTML element
// We implement `Component` for a simple integer.
component! {
    // We use an i32 here, but you can use any stucts/enums/custom type
    i32,

    // The root of this HTML element is a simple button
    // It has a 'click' event registered that will increment our i32 by 1
    button @click: { *self += 1 } {
        // We display our value inside the button
        { self }
    }
}

// This is where all the magic happens
// We run the application with an instance of our i32 component that starts with the value 0
comet!(0);

Run it

Setup your database address as an env variable

/!\ Warning: This database will be COMPLETELY WIPED at startup and everytime your models change
This is not ideal but, hey ! This is still a work in progress :p

$> export DATABASE_URL="postgres://your_user:your_password@localhost/your_db"

Actually run your project

$> comet run

This will download and install the tools it needs to build and run your crate.

[✓] Installing wasm-pack
[✓] Installing diesel-cli
[✓] Diesel setup
[✓] Migrating database
[✓] Patching schema
[✓] Building client
[✓] Building server
[✓] Running
 -> Listening on 0.0.0.0:8080

Then go go to http://localhost:8080


Quick tour

Easy definition of the dom

struct MyStruct {
    my_value: String,
    my_height: u32,
}

component! {
    MyStruct,
    // Here #my_id defined the id,
    // and the dot .class1 and .class2 add some classes to the element
    // The #id must always preceed the classes, if any
    div #my_id.class1.class2 {
        span {
            // You can access your context anywhere
            { self.my_value }
        }
        // Define style properties
        div [height: { self.my_height }}] {
            { "Another child" }
        }
    }
};

Use conditional rendering and loops

struct MyComponent {
    show: bool,
    value: HashMap<String, i32>,
}

component! {
    MyComponent,
    div {
        div {
            // Conditional rendering with if
            // The parenthesis are necessary
            if (self.show) {
                { "Visible !" }
            }
            button @click: { self.show = !self.show } {
                { "Toggle" }
            }
        }
        div {
            // Use a for-like loop.
            // The parenthesis are necessary around the last part
            for key, value in (self.value) {
                div {
                    { key }
                    { value }
                }
            }
            button @click: { self.value.push(42) } {
                { "Add a number" }
            }
        }
    }
}

Bind your variables to input fields that react to events

This is exclusive to input fields for now
The whole component is re-rendered on input's blur event (unfocus).
Each binding should be unique, as in a different variable for each one

struct MyStruct {
    value: String,
}

component! {
    MyStruct,
    div {
        input ={ self.value } {}
        { self.value }
    }
}

Embed your components between them

struct Child {
    value: String,
}

component! {
    Child,
    div {
        { self.value }
    }
}

struct Parent {
    // You need to wrap your components with a Shared<T> that is basically a Rc<RefCell<T>>
    // This is necessary for your states to persist and be available between each render
    child: Shared<Child>,
}

component! {
    Parent,
    div {
        // To include a component, you must wrap it inside a @{ }
        @{ self.child }
    }
}

Database persistence for free

All the previous examples until now were client-side only. Its time to introduce some persistance.

Deriving with the #[model] macro gives you access to many default DB methods implemented for your types:

    - async Self::fetch(i32)  -> Result<T, String>;  
    - async Self::list()      -> Result<Vec<T>, String>;  
    - async self.save()       -> Result<(), String>;
    - async Self::delete(i32) -> Result<(), String>;

The String error type is meant to change into a real error type soon.

You have a way to add your own database query methods, please read Database queries below.

// You just have to add this little attribute to your type et voila !
// It will add a field `id: i32` to the struct, for database storing purpose
// Also, when adding/changing a field to this struct, the db will 
// automatically update its schema and generate new diesel bindings
#[model]
struct Todo {
    title: String,
    completed: bool,
}

impl Todo {
    pub async fn toggle(&mut self) {
        self.completed = !self.completed;

        // This will save the model in the db
        self.save().await;
    }
}

component! {
    Todo,
    div {
        p {
            { self.id }
            { self.title }
            { self.completed }
            button @click: { self.toggle().await } {
                { "Toggle" }
            }
        }
    }
}

// This will create a new Todo in db every time this program runs
comet!(Todo::default().create().await.unwrap());

Remote procedure calls

Note: The structs involved in the #[rpc] macro MUST be accessible from the root module (i.e. src/main.rs)

use comet::prelude::*;

// If you have other mods that use `#[rpc]`, you have to import them explicitly
// in the root (assuming this file is the root). This is a limitation that will not last, hopefully
mod other_mod;
use other_mod::OtherComponent;

#[model]
#[derive(Default)]
pub struct Counter {
    pub count: i32,
}

// This attribute indicate that all the following methods are to be treated as RPC
// These special methods are only executed server side
#[rpc]
impl Counter {
    // The RPC methods MUST be async (at least for now)
    pub async fn remote_increment(&mut self) {
        self.count += 1;
	
        self.save().await;
    }
}

component! {
    Counter,
    button @click: { self.remote_increment().await } {
        { self.count }
    }
}

comet!(Counter::default().create().await.unwrap());

Database queries

When dealing with Database queries, it is obvious that they should only be executed server side. The most simple way to define a new one is with the macro #[sql], that uses #[rpc] underneath.

All your models have been augmented with auto-generated diesel bindings, so you can use a familiar syntax. There will be a way to give raw SQL in the near future.

#[model]
#[derive(Default, Debug)]
pub struct Todo {
    pub title: String,
    pub completed: bool,
}

#[sql]
impl Todo {
    pub async fn db_get_all(limit: u16) -> Vec<Todo> {
	// The diesel schema has been generated for you
        use crate::schema::todos;

        // You don't have to actually execute the query, all the machinery
	// of creating a db connection and feeding it everywhere have been 
	// abstracted away so you can concentrate on what matters
        todos::table.select(todos::all_columns).limit(limit as i64)
    }
}

Soon there will also be a #[watch] attribute that will trigger the reactive redraw when your model change


Todo List

  • Allow for iterators inside html

  • Allow to mix attributes, styles and events

  • Client cache (with local wasm sql ?)

  • Have a ComponentId that allows to fetch the corresponding root dom element

  • Have some QueryId

    • Every user-defined raw queries will have a QueryId known from both client and server.
    • These queries are parametrized, and only these parameters and the QueryId transit from the client to the server
    • The client register any query's QueryHash (params+query_id) with every ComponentId that triggered it
    • The client check the cache if this query exists, if so return the data and render
    • Else, forward the query and the RequestId to the server
    • Bind it to the watch query server side
    • When triggered, the changes are passed back along with the original RequestId and QueryId
    • Then the client update its local store and trigger the render of the component's element that originated the request
  • Have some RequestId to implement sync/async RPC-like communication

  • Find a way for global inter-component message passing

  • Allow for real time value binding for input element without losing focus (might need a real virtual dom for this one)

  • Separate all the reusable features in different crates:

    • Comet crate
      • The view system
        • The html macro
        • The component macro
      • The isomorphic db model through websocket
        • The #[model] proc macro that generates basic model queries
        • An abstract ws server/client