COGS
common, obnoxious game stuff
I find myself re-typing all sorts of stuff when making games in Rust.
Cogs has a bunch of those things that are obnoxious to type over and over. It's designed to be engine-agnostic.
Module List
This crate is broken down into lots of modules. (Or, it will be, once I get around to writing them.)
They are:
controls
handles player input & controls. It works both with polling-style (like ggez) and event-style (like macroquad) input handling. You can query for both state and transitions (aka, detect when the player has just pressed a button.)grids
has helper types for grid-based games: stuff like coordinates, directions, and rectangles.ease
has a suite of easing and interpolation helpers.
Why is the crate called cogs-gamedev
?
Because someone already took the name cogs
;-;
Serde Support
By enabling the crate feature serde
, most things in the crate can be (de)serialized.