cogs-gamedev 0.1.6

Common, Obnoxious Game Stuff. Contains a bunch of useful boilerplate for writing games.
Documentation

COGS

common, obnoxious game stuff


I find myself re-typing all sorts of stuff when making games in Rust.

Cogs has a bunch of those things that are obnoxious to type over and over. It's designed to be engine-agnostic.

Module List

This crate is broken down into lots of modules. (Or, it will be, once I get around to writing them.)

They are:

  • controls handles player input & controls. It works both with polling-style (like ggez) and event-style (like piston) input handling. You can query for both state and transitions (aka, detect when the player has just pressed a button.)
  • directions defines 4-way and 8-way direction enums, as well as helper functions to rotate and flip them.
  • int_coords has type definitions for integer-based coordinates.

NOTE: EVENT-STYLE CONTROLS ARE NOT IMPLEMENTED YET!

Why is the crate called cogs-gamedev?

Because someone already took the name cogs ;-;