use crate::action::{Action, ActionSignal, Props, StatefulAction, DEFAULT, INFINITE, VISUAL};
use crate::comm::{QWriter, Signal, SignalId};
use crate::resource::{IoManager, ResourceAddr, ResourceManager};
use crate::server::{AsyncSignal, Config, State, SyncSignal};
use eframe::egui;
use eyre::Result;
use itertools::Itertools;
use serde::{Deserialize, Serialize};
use std::collections::BTreeSet;
#[derive(Debug, Deserialize, Serialize)]
pub struct Par(
Vec<Box<dyn Action>>,
#[serde(default)] Vec<Box<dyn Action>>,
#[serde(default)] Require,
);
stateful!(Par {
primary: Vec<Box<dyn StatefulAction>>,
secondary: Vec<Box<dyn StatefulAction>>,
require: Require,
});
#[derive(Debug, Clone, Copy, Deserialize, Serialize)]
#[serde(rename_all = "snake_case")]
pub enum Require {
All,
Any,
}
impl Default for Require {
fn default() -> Self {
Require::All
}
}
impl Par {
pub fn new(
primary: Vec<Box<dyn Action>>,
secondary: Vec<Box<dyn Action>>,
require: Require,
) -> Self {
Self(primary, secondary, require)
}
}
impl Action for Par {
#[inline]
fn in_signals(&self) -> BTreeSet<SignalId> {
let mut signals = BTreeSet::new();
for c in self.0.iter() {
signals.extend(c.in_signals());
}
for c in self.1.iter() {
signals.extend(c.in_signals());
}
signals
}
#[inline]
fn out_signals(&self) -> BTreeSet<SignalId> {
let mut signals = BTreeSet::new();
for c in self.0.iter() {
signals.extend(c.out_signals());
}
for c in self.1.iter() {
signals.extend(c.out_signals());
}
signals
}
#[inline]
fn resources(&self, config: &Config) -> Vec<ResourceAddr> {
self.0
.iter()
.chain(self.1.iter())
.flat_map(|c| c.resources(config))
.unique()
.collect()
}
fn stateful(
&self,
io: &IoManager,
res: &ResourceManager,
config: &Config,
sync_writer: &QWriter<SyncSignal>,
async_writer: &QWriter<AsyncSignal>,
) -> Result<Box<dyn StatefulAction>> {
let mut primary = vec![];
for c in self.0.iter() {
primary.push(c.stateful(io, res, config, sync_writer, async_writer)?);
}
let mut secondary = vec![];
for c in self.1.iter() {
secondary.push(c.stateful(io, res, config, sync_writer, async_writer)?);
}
Ok(Box::new(StatefulPar {
done: false,
primary,
secondary,
require: self.2,
}))
}
}
impl StatefulPar {
pub fn push_primary(&mut self, child: impl Into<Box<dyn StatefulAction>>) {
self.primary.push(child.into());
}
pub fn push_secondary(&mut self, child: impl Into<Box<dyn StatefulAction>>) {
self.secondary.push(child.into());
}
}
impl StatefulAction for StatefulPar {
impl_stateful!();
#[inline]
fn props(&self) -> Props {
let mut props = DEFAULT;
for c in self.primary.iter() {
let c = c.props();
if c.visual() {
props |= VISUAL;
}
if c.infinite() {
props |= INFINITE;
}
}
for c in self.secondary.iter() {
let c = c.props();
if c.visual() {
props |= VISUAL;
}
}
props.into()
}
#[inline]
fn start(
&mut self,
sync_writer: &mut QWriter<SyncSignal>,
async_writer: &mut QWriter<AsyncSignal>,
state: &State,
) -> Result<Signal> {
let mut news = vec![];
if self.primary.is_empty() {
self.done = true;
sync_writer.push(SyncSignal::UpdateGraph);
} else {
for c in self.primary.iter_mut().chain(self.secondary.iter_mut()) {
news.extend(c.start(sync_writer, async_writer, state)?);
}
}
Ok(news.into())
}
#[inline]
fn update(
&mut self,
signal: &ActionSignal,
sync_writer: &mut QWriter<SyncSignal>,
async_writer: &mut QWriter<AsyncSignal>,
state: &State,
) -> Result<Signal> {
let mut done = vec![];
let mut news = vec![];
let mut finished = false;
for (i, c) in self.primary.iter_mut().enumerate() {
news.extend(c.update(signal, sync_writer, async_writer, state)?);
if c.is_over()? {
news.extend(c.stop(sync_writer, async_writer, state)?);
done.push(i);
}
}
if matches!(self.require, Require::Any) && !done.is_empty() {
finished = true;
}
for i in done.into_iter().rev() {
self.primary.remove(i);
}
if self.primary.is_empty() {
finished = true;
}
let mut done = vec![];
for (i, c) in self.secondary.iter_mut().enumerate() {
news.extend(c.update(signal, sync_writer, async_writer, state)?);
if c.is_over()? {
news.extend(c.stop(sync_writer, async_writer, state)?);
done.push(i);
}
}
for i in done.into_iter().rev() {
self.secondary.remove(i);
}
if finished {
self.done = true;
}
Ok(news.into())
}
fn show(
&mut self,
ui: &mut egui::Ui,
sync_writer: &mut QWriter<SyncSignal>,
async_writer: &mut QWriter<AsyncSignal>,
state: &State,
) -> Result<()> {
if let Some(c) = self.primary.iter_mut().find(|c| c.props().visual()) {
c.show(ui, sync_writer, async_writer, state)
} else if let Some(c) = self.secondary.iter_mut().find(|c| c.props().visual()) {
c.show(ui, sync_writer, async_writer, state)
} else {
Ok(())
}
}
#[inline]
fn stop(
&mut self,
sync_writer: &mut QWriter<SyncSignal>,
async_writer: &mut QWriter<AsyncSignal>,
state: &State,
) -> Result<Signal> {
let mut news = vec![];
let children = self.primary.iter_mut().chain(self.secondary.iter_mut());
for c in children {
news.extend(c.stop(sync_writer, async_writer, state)?);
}
Ok(news.into())
}
}