use crate::graphics::{
Color, HorizontalAlignment, Point, Rectangle, VerticalAlignment,
};
use crate::ui::core::{
Element, Hasher, Layout, MouseCursor, Node, Style, Widget,
};
use std::hash::Hash;
#[derive(Debug, Clone)]
pub struct Text {
content: String,
size: u16,
color: Color,
style: Style,
horizontal_alignment: HorizontalAlignment,
vertical_alignment: VerticalAlignment,
}
impl Text {
pub fn new(label: &str) -> Self {
Text {
content: String::from(label),
size: 20,
color: Color::WHITE,
style: Style::default().fill_width(),
horizontal_alignment: HorizontalAlignment::Left,
vertical_alignment: VerticalAlignment::Top,
}
}
pub fn size(mut self, size: u16) -> Self {
self.size = size;
self
}
pub fn color(mut self, color: Color) -> Self {
self.color = color;
self
}
pub fn width(mut self, width: u32) -> Self {
self.style = self.style.width(width);
self
}
pub fn height(mut self, height: u32) -> Self {
self.style = self.style.height(height);
self
}
pub fn horizontal_alignment(
mut self,
alignment: HorizontalAlignment,
) -> Self {
self.horizontal_alignment = alignment;
self
}
pub fn vertical_alignment(mut self, alignment: VerticalAlignment) -> Self {
self.vertical_alignment = alignment;
self
}
}
impl<Message, Renderer> Widget<Message, Renderer> for Text
where
Renderer: self::Renderer,
{
fn node(&self, renderer: &Renderer) -> Node {
renderer.node(self.style, &self.content, self.size as f32)
}
fn draw(
&self,
renderer: &mut Renderer,
layout: Layout<'_>,
_cursor_position: Point,
) -> MouseCursor {
renderer.draw(
layout.bounds(),
&self.content,
self.size as f32,
self.color,
self.horizontal_alignment,
self.vertical_alignment,
);
MouseCursor::OutOfBounds
}
fn hash(&self, state: &mut Hasher) {
self.style.hash(state);
self.content.hash(state);
self.size.hash(state);
}
}
pub trait Renderer {
fn node(&self, style: Style, content: &str, size: f32) -> Node;
fn draw(
&mut self,
bounds: Rectangle<f32>,
content: &str,
size: f32,
color: Color,
horizontal_alignment: HorizontalAlignment,
vertical_alignment: VerticalAlignment,
);
}
impl<'a, Message, Renderer> From<Text> for Element<'a, Message, Renderer>
where
Renderer: self::Renderer,
{
fn from(text: Text) -> Element<'a, Message, Renderer> {
Element::new(text)
}
}