use std::hash::Hash;
use std::ops::RangeInclusive;
use crate::graphics::{Point, Rectangle};
use crate::input::{mouse, ButtonState};
use crate::ui::core::{
Element, Event, Hasher, Layout, MouseCursor, Node, Style, Widget,
};
pub struct Slider<'a, Message> {
state: &'a mut State,
range: RangeInclusive<f32>,
value: f32,
on_change: Box<dyn Fn(f32) -> Message>,
style: Style,
}
impl<'a, Message> std::fmt::Debug for Slider<'a, Message> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Slider")
.field("state", &self.state)
.field("range", &self.range)
.field("value", &self.value)
.field("style", &self.style)
.finish()
}
}
impl<'a, Message> Slider<'a, Message> {
pub fn new<F>(
state: &'a mut State,
range: RangeInclusive<f32>,
value: f32,
on_change: F,
) -> Self
where
F: 'static + Fn(f32) -> Message,
{
Slider {
state,
value: value.max(*range.start()).min(*range.end()),
range,
on_change: Box::new(on_change),
style: Style::default().min_width(100).fill_width(),
}
}
pub fn width(mut self, width: u32) -> Self {
self.style = self.style.width(width);
self
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer> for Slider<'a, Message>
where
Renderer: self::Renderer,
{
fn node(&self, _renderer: &Renderer) -> Node {
Node::new(self.style.height(25))
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
messages: &mut Vec<Message>,
) {
let mut change = || {
let bounds = layout.bounds();
if cursor_position.x <= bounds.x {
messages.push((self.on_change)(*self.range.start()));
} else if cursor_position.x >= bounds.x + bounds.width {
messages.push((self.on_change)(*self.range.end()));
} else {
let percent = (cursor_position.x - bounds.x) / bounds.width;
let value = (self.range.end() - self.range.start()) * percent
+ self.range.start();
messages.push((self.on_change)(value));
}
};
match event {
Event::Mouse(mouse::Event::Input {
button: mouse::Button::Left,
state,
}) => match state {
ButtonState::Pressed => {
if layout.bounds().contains(cursor_position) {
change();
self.state.is_dragging = true;
}
}
ButtonState::Released => {
self.state.is_dragging = false;
}
},
Event::Mouse(mouse::Event::CursorMoved { .. }) => {
if self.state.is_dragging {
change();
}
}
_ => {}
}
}
fn draw(
&self,
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor {
renderer.draw(
cursor_position,
layout.bounds(),
self.state,
self.range.clone(),
self.value,
)
}
fn hash(&self, state: &mut Hasher) {
self.style.hash(state);
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct State {
is_dragging: bool,
}
impl State {
pub fn new() -> State {
State::default()
}
pub fn is_dragging(&self) -> bool {
self.is_dragging
}
}
pub trait Renderer {
fn draw(
&mut self,
cursor_position: Point,
bounds: Rectangle<f32>,
state: &State,
range: RangeInclusive<f32>,
value: f32,
) -> MouseCursor;
}
impl<'a, Message, Renderer> From<Slider<'a, Message>>
for Element<'a, Message, Renderer>
where
Renderer: self::Renderer,
Message: 'static,
{
fn from(slider: Slider<'a, Message>) -> Element<'a, Message, Renderer> {
Element::new(slider)
}
}