codecraft 0.1.2

A minimalist 3D game engine built on parts of Bevy (ECS, color) with wgpu and winit: OpenPBR materials, clustered lighting, a yakui-drawn UI, audio and gamepad haptics; its binary maps any folder, and the symbols of its Rust files, as a 3D wall of boxes
Documentation
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//! What a scene contains, as the tools see it: one module per kind of object,
//! each owning its data, components, systems and the [`SceneObject`] it hands out.
pub mod cameras;
pub mod category;
pub mod lights;
pub mod object;

pub use category::Category;
pub use object::SceneObject;