cobject 0.1.1

A game engine that uses minifb as a foundation and currently only supports 2D.
Documentation
1
2
3
4
5
6
7
8
use crate::carea::CArea;

pub trait CButton {
    fn clicked(&self) {}
    fn released(&self) {}
    fn held(&self) {}
    fn hitbox(&self) -> &CArea;
}