# Inventory Management Example
# Shop system
def create_shop():
"""Create a villager shop"""
asat @s:
/summon minecraft:villager ~ ~ ~ {VillagerData:{profession:"minecraft:librarian",level:5,type:"minecraft:plains"},CustomName:'{"text":"Shop Keeper","color":"gold"}',PersistenceRequired:1b,NoAI:1b,Invulnerable:1b}
def give_starter_kit(player):
"""Give starter items to a player"""
# Clear inventory first
/clear {player}
# Armor
/item replace entity {player} armor.head with minecraft:iron_helmet
/item replace entity {player} armor.chest with minecraft:iron_chestplate
/item replace entity {player} armor.legs with minecraft:iron_leggings
/item replace entity {player} armor.feet with minecraft:iron_boots
# Tools
/give {player} minecraft:iron_sword[minecraft:custom_name='{"text":"Starter Sword","color":"gray"}']
/give {player} minecraft:iron_pickaxe[minecraft:enchantments={levels:{"minecraft:efficiency":2}}]
/give {player} minecraft:iron_axe
/give {player} minecraft:iron_shovel
# Food and supplies
/give {player} minecraft:bread 32
/give {player} minecraft:torch 64
/give {player} minecraft:cobblestone 64
/tellraw {player} {"text":"Starter kit received!","color":"green"}
def create_custom_item():
"""Create a custom enchanted item"""
asat @s:
/give @s minecraft:diamond_sword[minecraft:custom_name='{"text":"Excalibur","color":"gold","bold":true,"italic":false}',minecraft:lore=['{"text":"A legendary blade","color":"gray","italic":true}','{"text":"Forged by ancient smiths","color":"gray","italic":true}'],minecraft:enchantments={levels:{"minecraft:sharpness":5,"minecraft:unbreaking":3,"minecraft:mending":1,"minecraft:looting":3}},minecraft:unbreakable={}]
def create_potion_set():
"""Create a set of useful potions"""
asat @s:
/give @s minecraft:potion[minecraft:potion_contents={potion:"minecraft:strong_healing"}] 3
/give @s minecraft:potion[minecraft:potion_contents={potion:"minecraft:strong_strength"}] 2
/give @s minecraft:potion[minecraft:potion_contents={potion:"minecraft:swiftness"}] 2
/give @s minecraft:potion[minecraft:potion_contents={potion:"minecraft:fire_resistance"}] 1
/give @s minecraft:splash_potion[minecraft:potion_contents={potion:"minecraft:strong_harming"}] 3
def check_inventory(player):
"""Check if player has specific items"""
# Check for diamond
/execute if entity {player}[nbt={Inventory:[{id:"minecraft:diamond"}]}] run tellraw {player} {"text":"You have diamonds!","color":"aqua"}
# Check for empty slots
/execute store result score {player} empty_slots run data get entity {player} Inventory
/tellraw {player} [{"text":"Inventory slots used: ","color":"gray"},{"score":{"name":"{player}","objective":"empty_slots"},"color":"white"}]
def organize_chest():
"""Create an organized storage chest"""
asat @s:
/setblock ~ ~ ~ minecraft:chest{CustomName:'{"text":"Storage","color":"dark_green"}'}
# Fill with categorized items
/item replace block ~ ~ ~ container.0 with minecraft:iron_ingot 64
/item replace block ~ ~ ~ container.1 with minecraft:gold_ingot 32
/item replace block ~ ~ ~ container.2 with minecraft:diamond 16
/item replace block ~ ~ ~ container.3 with minecraft:emerald 8
# Tools section
/item replace block ~ ~ ~ container.9 with minecraft:iron_pickaxe
/item replace block ~ ~ ~ container.10 with minecraft:iron_axe
/item replace block ~ ~ ~ container.11 with minecraft:iron_shovel
/item replace block ~ ~ ~ container.12 with minecraft:iron_hoe
# Food section
/item replace block ~ ~ ~ container.18 with minecraft:bread 64
/item replace block ~ ~ ~ container.19 with minecraft:cooked_beef 64
/item replace block ~ ~ ~ container.20 with minecraft:golden_apple 3