import stdlib
from stdlib import event
# Global variables
score = 0
def reset():
"""Called when the data pack is loaded/reloaded"""
global score
/tellraw @a {"text":"Data pack loaded!", "color":"green"}
score = 0
main()
def on_tick():
"""Called every game tick (20 times per second)"""
# /execute as @a at @s run particle minecraft:happy_villager ~ ~2 ~ 0.5 0.5 0.5 0 1
as @a at @s:
/particle minecraft:happy_villager ~ ~2 ~ 0.5 0.5 0.5 0 1
def greet(player_name):
"""Greet a player"""
global score
/say Hello, {player_name}!
/tellraw @a {"text":"Welcome to the server!, {player_name}", "color":"gold"}
score = score + 1
check_score()
def check_score():
"""Check if score threshold is reached"""
global score
if score >= 10:
/say Achievement unlocked!
/advancement grant @a only example:first_milestone
score = 0
# Register event handlers
stdlib.addEventListener(event.LOAD, reset)
stdlib.addEventListener(event.TICK, on_tick)
# Main game logic
def main():
"""Main entry point"""
greet("Player")
# Direct Minecraft commands still work
/gamemode creative @a[gamemode=survival]
# Python-style control structures
for i in range(5):
as @a at @s:
/summon minecraft:firework_rocket ~ ~1 ~ {LifeTime:20}