use crate::range_reduction::range_reduce_odd;
pub fn cl3(x: f64) -> f64 {
let zeta3 = 1.2020569031595943;
let r = range_reduce_odd(x);
if r == 0.0 {
zeta3
} else if r < 0.5*std::f64::consts::PI {
let cp = [
-7.5000000000000001e-01, 1.5707637881835541e-02,
-3.5426736843494423e-05, -2.4408931585123682e-07
];
let cq = [
1.0000000000000000e+00, -2.5573146805410089e-02,
1.5019774853075050e-04, -1.0648552418111624e-07
];
let y = r*r;
let y2 = y*y;
let p = cp[0] + y * cp[1] + y2 * (cp[2] + y * cp[3]);
let q = cq[0] + y * cq[1] + y2 * (cq[2] + y * cq[3]);
zeta3 + y*(p/q + 0.5*r.ln())
} else {
let cp = [
-4.9017024647634973e-01, 4.1559155224660940e-01,
-7.9425531417806701e-02, 5.9420152260602943e-03,
-1.8302227163540190e-04, 1.8027408929418533e-06
];
let cq = [
1.0000000000000000e+00, -1.9495887541644712e-01,
1.2059410236484074e-02, -2.5235889467301620e-04,
1.0199322763377861e-06, 1.9612106499469264e-09
];
let y = core::f64::consts::PI - r;
let z = y*y - 0.125*std::f64::consts::PI*std::f64::consts::PI;
let z2 = z*z;
let z4 = z2*z2;
let p = cp[0] + z * cp[1] + z2 * (cp[2] + z * cp[3]) +
z4 * (cp[4] + z * cp[5]);
let q = cq[0] + z * cq[1] + z2 * (cq[2] + z * cq[3]) +
z4 * (cq[4] + z * cq[5]);
p/q
}
}