use std::collections::HashMap;
use serde::{Deserialize, Serialize};
use crate::ruleset::common::{RequiredTerrain, Yields};
use super::Name;
#[derive(Debug, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct TileResource {
pub name: String,
pub resource_type: String,
#[serde(default)]
pub required_terrain: Vec<RequiredTerrain>,
#[serde(flatten)]
pub yields: Yields,
#[serde(default)]
pub improvement: String,
#[serde(default)]
pub revealed_by: String,
#[serde(default)]
pub improvement_stats: HashMap<String, i8>,
#[serde(default)]
pub uniques: Vec<String>,
#[serde(default)]
pub major_deposit_amount: HashMap<String, i8>,
#[serde(default)]
pub minor_deposit_amount: HashMap<String, i8>,
}
impl Name for TileResource {
fn name(&self) -> String {
self.name.to_owned()
}
}