use serde::{Deserialize, Serialize};
use crate::{
ruleset::common::{RequiredTerrain, Yields},
tile_component::{BaseTerrain, TerrainType},
};
use super::Name;
#[derive(Debug, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct NaturalWonderInfo {
pub name: String,
pub r#type: String,
#[serde(flatten)]
pub yields: Yields,
#[serde(default)]
pub impassable: bool,
#[serde(default)]
pub unbuildable: bool,
#[serde(default)]
pub weight: i8,
#[serde(default)]
pub override_stats: bool,
#[serde(default)]
pub required_terrain: RequiredTerrain,
pub turns_into_terrain: TurnsIntoTerrain,
#[serde(default)]
pub uniques: Vec<String>,
}
impl Name for NaturalWonderInfo {
fn name(&self) -> String {
self.name.to_owned()
}
}
impl NaturalWonderInfo {
pub fn has_unique(&self, unique: &str) -> bool {
self.uniques.iter().any(|x| x == unique)
}
}
#[derive(Debug, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct TurnsIntoTerrain {
pub terrain_type: TerrainType,
#[serde(default)]
pub base_terrain: Option<BaseTerrain>,
}