{
"name": "Global Uniques",
"uniques": [
"[-75]% growth [in all cities] <when between [-10] and [-1] [Happiness]>",
"Nullifies Growth [in all cities] <when below [-10] [Happiness]>",
"[-50]% [Production] [in all cities] <when below [-10] [Happiness]>",
"[-33]% Strength <for [All] units> <when below [-10] [Happiness]>",
"Cannot build [Settler] units <when below [-10] [Happiness]>",
"Rebel units may spawn <when below [-20] [Happiness]>",
"[-1] Sight <for [Embarked] units>"
// TODO: Implement the uniques below
// "[+20]% [Culture] [in all cities] <during a golden age>",
// "[+20]% [Production] [in all cities] <during a golden age>",
// "[+10]% growth [in all cities] <during We Love The King Day>",
// "Nullifies All Yield <while is in resistance>",
// "[-25]% [Science] [in pupetted cities]" -- Imo cityFilters should ideally become conditionals anyway
// "[-25]% [Culture] [in pupetted cities]"
// "[+20]% [Production] [in cities connected via railroad]"
// something something unit supply
],
"civilopediaText": [
{"text": "Global uniques are ruleset-wide modifiers that apply to all civilizations."}
]
}