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//! Base Entity types.
//!
//! All entities are built up of Components. In this crate all entities are issued
//! a unique ID (per world) and each component type is allocated a unique ID
//! (globally).
use Layout;
use Ord;
use Debug;
use crate;
/// The ID of a single entity.
///
/// Entity IDs are unique per World. They are not unique across worlds.
;
unsafe