An entity component system.
Archetypes are the ‘layout’ of entities, containing a list of the attached components.
Logic for dealing with chunks of entities.
Collections of chunks with the same archetype.
Base definitions for components.
Containers for component data.
A snapshot implementation which snapshots the state of a World.
Composable ECS systems.
A universe is the container which
A world which can hold entities.
Shortcut for neatly creating component sets.
A command buffer for entity changes.
The ID of a single entity.