use crate::{LinearRgb, Srgb, ToAlpha, round_dp};
use core::fmt;
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Hsl {
pub hue: f32,
pub saturation: f32,
pub lightness: f32,
pub alpha: f32,
}
impl Hsl {
pub fn new(hue: f32, saturation: f32, lightness: f32, alpha: f32) -> Self {
Self { hue: hue.rem_euclid(360.0), saturation, lightness, alpha: alpha.clamp(0.0, 100.0) }
}
}
impl ToAlpha for Hsl {
fn to_alpha(&self) -> f32 {
self.alpha
}
}
impl fmt::Display for Hsl {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let Self { hue, saturation, lightness, alpha } = self;
write!(
f,
"hsl({} {}% {}%",
round_dp(*hue as f64, 2),
round_dp(*saturation as f64, 2),
round_dp(*lightness as f64, 2)
)?;
if *alpha < 100.0 {
write!(f, " / {}", round_dp(*alpha as f64, 2))?;
}
write!(f, ")")
}
}
fn gamma(u: f64) -> f64 {
let abs = u.abs();
if abs <= 0.0031308 { u * 12.92 } else { u.signum() * (1.055 * abs.powf(1.0 / 2.4) - 0.055) }
}
fn linear(c: f64) -> f64 {
let abs = c.abs();
if abs > 0.04045 { c.signum() * ((abs + 0.055) / 1.055).powf(2.4) } else { c / 12.92 }
}
fn srgb_float_to_hsl(r: f64, g: f64, b: f64) -> (f64, f64, f64) {
let max = r.max(g).max(b);
let min = r.min(g).min(b);
let delta = max - min;
let lightness = (max + min) / 2.0;
let saturation = if delta == 0.0 { 0.0 } else { delta / (1.0 - (2.0 * lightness - 1.0).abs()) };
let hue = if delta == 0.0 {
0.0
} else if max == r {
60.0 * (((g - b) / delta) % 6.0)
} else if max == g {
60.0 * ((b - r) / delta + 2.0)
} else {
60.0 * ((r - g) / delta + 4.0)
};
let hue = if hue < 0.0 { hue + 360.0 } else { hue };
(hue, saturation * 100.0, lightness * 100.0)
}
fn hsl_to_srgb_float(hue: f64, saturation: f64, lightness: f64) -> (f64, f64, f64) {
let h = hue / 60.0;
let s = saturation / 100.0;
let l = lightness / 100.0;
let c = (1.0 - (2.0 * l - 1.0).abs()) * s;
let x = c * (1.0 - (h % 2.0 - 1.0).abs());
let m = l - c / 2.0;
let (r_prime, g_prime, b_prime) = if h < 1.0 {
(c, x, 0.0)
} else if h < 2.0 {
(x, c, 0.0)
} else if h < 3.0 {
(0.0, c, x)
} else if h < 4.0 {
(0.0, x, c)
} else if h < 5.0 {
(x, 0.0, c)
} else {
(c, 0.0, x)
};
(r_prime + m, g_prime + m, b_prime + m)
}
impl From<Srgb> for Hsl {
fn from(value: Srgb) -> Self {
let r = value.red as f64 / 255.0;
let g = value.green as f64 / 255.0;
let b = value.blue as f64 / 255.0;
let (hue, saturation, lightness) = srgb_float_to_hsl(r, g, b);
Hsl::new(hue as f32, saturation as f32, lightness as f32, value.alpha)
}
}
impl From<Hsl> for Srgb {
fn from(value: Hsl) -> Self {
let (r, g, b) = hsl_to_srgb_float(value.hue as f64, value.saturation as f64, value.lightness as f64);
Srgb::new(
(r * 255.0).clamp(0.0, 255.0).round() as u8,
(g * 255.0).clamp(0.0, 255.0).round() as u8,
(b * 255.0).clamp(0.0, 255.0).round() as u8,
value.alpha,
)
}
}
impl From<LinearRgb> for Hsl {
fn from(value: LinearRgb) -> Self {
let r = gamma(value.red);
let g = gamma(value.green);
let b = gamma(value.blue);
let (hue, saturation, lightness) = srgb_float_to_hsl(r, g, b);
Hsl::new(hue as f32, saturation as f32, lightness as f32, value.alpha)
}
}
impl From<Hsl> for LinearRgb {
fn from(value: Hsl) -> Self {
let (r, g, b) = hsl_to_srgb_float(value.hue as f64, value.saturation as f64, value.lightness as f64);
LinearRgb::new(linear(r), linear(g), linear(b), value.alpha)
}
}