use crate::{Srgb, ToAlpha};
use core::fmt;
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Hsv {
pub hue: f32,
pub saturation: f32,
pub value: f32,
pub alpha: f32,
}
impl Hsv {
pub fn new(hue: f32, saturation: f32, value: f32, alpha: f32) -> Self {
Self {
hue: hue.rem_euclid(360.0),
saturation: saturation.clamp(0.0, 100.0),
value: value.clamp(0.0, 100.0),
alpha: alpha.clamp(0.0, 100.0),
}
}
}
impl ToAlpha for Hsv {
fn to_alpha(&self) -> f32 {
self.alpha
}
}
impl fmt::Display for Hsv {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let Self { hue, saturation, value, alpha } = self;
write!(f, "hsv({hue} {saturation} {value}")?;
if *alpha < 100.0 {
write!(f, " / {alpha}")?;
}
write!(f, ")")
}
}
impl From<Srgb> for Hsv {
fn from(value: Srgb) -> Self {
let r = value.red as f32 / 255.0;
let g = value.green as f32 / 255.0;
let b = value.blue as f32 / 255.0;
let max = r.max(g).max(b);
let min = r.min(g).min(b);
let delta = max - min;
let v = max;
let saturation = if max == 0.0 { 0.0 } else { delta / max };
let hue = if delta == 0.0 {
0.0
} else if max == r {
60.0 * (((g - b) / delta) % 6.0)
} else if max == g {
60.0 * ((b - r) / delta + 2.0)
} else {
60.0 * ((r - g) / delta + 4.0)
};
let hue = if hue < 0.0 { hue + 360.0 } else { hue };
Hsv::new(hue, saturation * 100.0, v * 100.0, value.alpha)
}
}
impl From<Hsv> for Srgb {
fn from(value: Hsv) -> Self {
let h = value.hue / 60.0;
let s = value.saturation / 100.0;
let v = value.value / 100.0;
let c = v * s;
let x = c * (1.0 - (h % 2.0 - 1.0).abs());
let m = v - c;
let (r_prime, g_prime, b_prime) = if h < 1.0 {
(c, x, 0.0)
} else if h < 2.0 {
(x, c, 0.0)
} else if h < 3.0 {
(0.0, c, x)
} else if h < 4.0 {
(0.0, x, c)
} else if h < 5.0 {
(x, 0.0, c)
} else {
(c, 0.0, x)
};
Srgb::new(
((r_prime + m) * 255.0).clamp(0.0, 255.0).round() as u8,
((g_prime + m) * 255.0).clamp(0.0, 255.0).round() as u8,
((b_prime + m) * 255.0).clamp(0.0, 255.0).round() as u8,
value.alpha,
)
}
}