use std::{thread, time::Duration};
use chess::{ChessMove, Board, MoveGen, Square, Piece, EMPTY, BoardStatus, File};
use method_shorthands::methods::*;
use rand::prelude::*;
use crate::{piece::Value, square::IsBackRank};
use super::Player;
#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct EvalBot;
impl Player for EvalBot {
fn get_move(board: Board, num_moves: usize, bot_wait_ms: u64) -> Result<ChessMove, ()> {
if bot_wait_ms > 0 { thread::sleep(Duration::from_millis(bot_wait_ms)) };
let move_gen = MoveGen::new_legal(&board);
match num_moves {
0 => return Ok(ChessMove::new(Square::E2, Square::E4, None)),
1 => return Ok(ChessMove::new(Square::E7, Square::E5, None)),
_ => ()
};
let mut best_move = (ChessMove::default(), -1E10);
for j in move_gen {
let source = j.get_source();
let dest = j.get_dest();
let source_piece = board.piece_on(source).uw();
let temp_board = board.make_move_new(j);
let null_board = board.null_move();
let null_temp_board = board.make_move_new(j).null_move();
if temp_board.status() == BoardStatus::Checkmate {
return Ok(j);
}
let mut score = 0.0;
if null_temp_board.is_some() {
let move_options = MoveGen::new_legal(&board).filter(|x| x.get_source() == source).count();
let new_move_options = MoveGen::new_legal(&null_temp_board.uw()).filter(|x| x.get_source() == dest).count();
score += new_move_options as f32 - move_options as f32 + if source_piece == Piece::Pawn { 4.0 } else { 0.0 };
};
if null_board.is_some() {
let threat_count = MoveGen::new_legal(&board.null_move().uw()).filter(|x| x.get_dest() == source).count();
let new_threat_count = MoveGen::new_legal(&temp_board).filter(|x| x.get_dest() == dest).count();
score += (threat_count as f32 - new_threat_count as f32) * source_piece.value();
};
if board.piece_on(source).uw() == Piece::King && source.get_file() == File::E {
if dest.get_file() == File::C || dest.get_file() == File::G {
score += 5.0;
}
}
if *temp_board.checkers() != EMPTY {
score += 2.0;
}
if let Some(piece) = board.piece_on(dest) {
score += 2.0 * piece.value();
}
if source_piece == Piece::Pawn && dest.is_back_rank() {
score += source_piece.value();
}
score += rand::thread_rng().gen_range(-0.55..0.55);
if score > best_move.1 {
best_move = (j, score);
}
}
Ok(best_move.0)
}
}