use std::{thread, time::Duration};
use chess::{ChessMove, Board, MoveGen, Square, Piece, Color, EMPTY, BoardStatus};
use method_shorthands::methods::*;
use rand::prelude::*;
use crate::{piece::Value, square::IsBackRank};
use super::Player;
#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct BongMasterBot;
impl Player for BongMasterBot {
fn get_move(board: Board, num_moves: usize, bot_wait_ms: u64) -> Result<ChessMove, ()> {
if bot_wait_ms > 0 { thread::sleep(Duration::from_millis(bot_wait_ms)) };
let move_gen = MoveGen::new_legal(&board);
let move_list: Vec<ChessMove> = move_gen.collect();
match num_moves {
0 => return Ok(ChessMove::new(Square::E2, Square::E3, None)),
1 => return Ok(ChessMove::new(Square::E7, Square::E6, None)),
_ => ()
};
match num_moves {
2 => return Ok(ChessMove::new(Square::E1, Square::E2, None)),
3 => return Ok(ChessMove::new(Square::E8, Square::E7, None)),
_ => ()
};
let mut best_move = (move_list[0], 0.0);
for j in &move_list {
let source = j.get_source();
let dest = j.get_dest();
let temp_board = board.make_move_new(*j);
if temp_board.status() == BoardStatus::Checkmate {
return Ok(*j);
}
let mut score = match board.side_to_move() {
Color::White => dest.get_rank().to_index() as f32 - source.get_rank().to_index() as f32,
Color::Black => -1.0 * (dest.get_rank().to_index() as f32 - source.get_rank().to_index() as f32)
};
if board.piece_on(source).uw() == Piece::King && source.is_back_rank() == false {
score += 1.0;
}
if *temp_board.checkers() != EMPTY {
score += 2.0;
}
if let Some(piece) = board.piece_on(dest) {
score += 2.0 * piece.value();
}
score += rand::thread_rng().gen_range(-0.55..0.55);
if score > best_move.1 {
best_move = (*j, score);
}
}
Ok(best_move.0)
}
}