use std::vec;
use serde::Serialize;
use crate::{
datatype::{DataFrame, DataPoint},
element::{BackgroundStyle, ColorBy, CoordinateSystem, Emphasis, ItemStyle, Label, MarkLine},
};
#[derive(Serialize)]
#[serde(rename_all = "camelCase")]
pub struct Bar {
#[serde(rename = "type")]
type_: String,
#[serde(skip_serializing_if = "Option::is_none")]
id: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
color_by: Option<ColorBy>,
#[serde(skip_serializing_if = "Option::is_none")]
name: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
legend_hover_link: Option<bool>,
#[serde(skip_serializing_if = "Option::is_none")]
coordinate_system: Option<CoordinateSystem>,
#[serde(skip_serializing_if = "Option::is_none")]
x_axis_index: Option<f64>,
#[serde(skip_serializing_if = "Option::is_none")]
y_axis_index: Option<f64>,
#[serde(skip_serializing_if = "Option::is_none")]
polar_index: Option<f64>,
#[serde(skip_serializing_if = "Option::is_none")]
round_cap: Option<bool>,
#[serde(skip_serializing_if = "Option::is_none")]
realtime_sort: Option<bool>,
#[serde(skip_serializing_if = "Option::is_none")]
show_background: Option<bool>,
#[serde(skip_serializing_if = "Option::is_none")]
background_style: Option<BackgroundStyle>,
#[serde(skip_serializing_if = "Option::is_none")]
label: Option<Label>,
#[serde(skip_serializing_if = "Option::is_none")]
item_style: Option<ItemStyle>,
#[serde(skip_serializing_if = "Option::is_none")]
emphais: Option<Emphasis>,
#[serde(skip_serializing_if = "Option::is_none")]
mark_line: Option<MarkLine>,
#[serde(skip_serializing_if = "Option::is_none")]
stack: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
bar_width: Option<f64>,
#[serde(skip_serializing_if = "Vec::is_empty")]
data: DataFrame,
}
impl Bar {
pub fn new() -> Self {
Self {
type_: "bar".to_string(),
id: None,
name: None,
color_by: None,
legend_hover_link: None,
coordinate_system: None,
x_axis_index: None,
y_axis_index: None,
polar_index: None,
round_cap: None,
realtime_sort: None,
show_background: None,
background_style: None,
label: None,
item_style: None,
emphais: None,
mark_line: None,
stack: None,
bar_width: None,
data: vec![],
}
}
pub fn id<S: Into<String>>(mut self, id: S) -> Self {
self.id = Some(id.into());
self
}
pub fn name<S: Into<String>>(mut self, name: S) -> Self {
self.name = Some(name.into());
self
}
pub fn color_by<C: Into<ColorBy>>(mut self, color_by: C) -> Self {
self.color_by = Some(color_by.into());
self
}
pub fn legend_hover_link(mut self, legend_hover_link: bool) -> Self {
self.legend_hover_link = Some(legend_hover_link);
self
}
pub fn coordinate_system<C: Into<CoordinateSystem>>(mut self, coordiate_system: C) -> Self {
self.coordinate_system = Some(coordiate_system.into());
self
}
pub fn x_axis_index<F: Into<f64>>(mut self, x_axis_index: F) -> Self {
self.x_axis_index = Some(x_axis_index.into());
self
}
pub fn y_axis_index<F: Into<f64>>(mut self, y_axis_index: F) -> Self {
self.y_axis_index = Some(y_axis_index.into());
self
}
pub fn polar_index<F: Into<f64>>(mut self, polar_index: F) -> Self {
self.polar_index = Some(polar_index.into());
self
}
pub fn round_cap(mut self, round_cap: bool) -> Self {
self.round_cap = Some(round_cap);
self
}
pub fn realtime_sort(mut self, realtime_sort: bool) -> Self {
self.realtime_sort = Some(realtime_sort);
self
}
pub fn show_background(mut self, show_background: bool) -> Self {
self.show_background = Some(show_background);
self
}
pub fn background_style<S: Into<BackgroundStyle>>(mut self, background_style: S) -> Self {
self.background_style = Some(background_style.into());
self
}
pub fn label<L: Into<Label>>(mut self, label: L) -> Self {
self.label = Some(label.into());
self
}
pub fn item_style<S: Into<ItemStyle>>(mut self, item_style: S) -> Self {
self.item_style = Some(item_style.into());
self
}
pub fn emphasis<E: Into<Emphasis>>(mut self, emphasis: E) -> Self {
self.emphais = Some(emphasis.into());
self
}
pub fn mark_line<M: Into<MarkLine>>(mut self, mark_line: M) -> Self {
self.mark_line = Some(mark_line.into());
self
}
pub fn stack<S: Into<String>>(mut self, stack: S) -> Self {
self.stack = Some(stack.into());
self
}
pub fn bar_width<F: Into<f64>>(mut self, bar_width: F) -> Self {
self.bar_width = Some(bar_width.into());
self
}
pub fn data<D: Into<DataPoint>>(mut self, data: Vec<D>) -> Self {
self.data = data.into_iter().map(|d| d.into()).collect();
self
}
}