use chargrid_core::*;
pub struct Padding {
pub top: u32,
pub bottom: u32,
pub left: u32,
pub right: u32,
}
impl Padding {
pub fn all(padding: u32) -> Self {
Self {
top: padding,
bottom: padding,
left: padding,
right: padding,
}
}
}
pub struct PadBy<C: Component> {
pub component: C,
pub padding: Padding,
}
impl Padding {
fn update_ctx<'a>(&self, ctx: Ctx<'a>) -> Ctx<'a> {
ctx.add_offset(ICoord::new(self.left as i32, self.top as i32))
.add_size(UCoord::new(self.right, self.bottom))
}
fn size_delta(&self) -> UCoord {
UCoord::new(self.left + self.right, self.top + self.bottom)
}
}
impl<C: Component> Component for PadBy<C> {
type Output = C::Output;
type State = C::State;
fn render(&self, state: &Self::State, ctx: Ctx, fb: &mut FrameBuffer) {
self.component
.render(state, self.padding.update_ctx(ctx), fb);
}
fn update(&mut self, state: &mut Self::State, ctx: Ctx, event: Event) -> Self::Output {
self.component
.update(state, self.padding.update_ctx(ctx), event)
}
fn size(&self, state: &Self::State, ctx: Ctx) -> UCoord {
self.component.size(state, ctx) + self.padding.size_delta()
}
}