use chargrid_core::*;
pub struct BoundSize<C: Component> {
pub component: C,
pub size: UCoord,
}
impl<C: Component> Component for BoundSize<C> {
type Output = C::Output;
type State = C::State;
fn render(&self, state: &Self::State, ctx: Ctx, fb: &mut FrameBuffer) {
let ctx = ctx.set_size(self.size);
self.component.render(state, ctx, fb);
}
fn update(&mut self, state: &mut Self::State, ctx: Ctx, event: Event) -> Self::Output {
let ctx = ctx.set_size(self.size);
self.component.update(state, ctx, event)
}
fn size(&self, state: &Self::State, ctx: Ctx) -> UCoord {
let child_size = self.component.size(state, ctx.set_size(self.size));
child_size.pairwise_min(self.size)
}
}
pub struct BoundWidth<C: Component> {
pub component: C,
pub width: u32,
}
impl<C: Component> Component for BoundWidth<C> {
type Output = C::Output;
type State = C::State;
fn render(&self, state: &Self::State, ctx: Ctx, fb: &mut FrameBuffer) {
let ctx = ctx.set_width(self.width);
self.component.render(state, ctx, fb);
}
fn update(&mut self, state: &mut Self::State, ctx: Ctx, event: Event) -> Self::Output {
let ctx = ctx.set_width(self.width);
self.component.update(state, ctx, event)
}
fn size(&self, state: &Self::State, ctx: Ctx) -> UCoord {
let child_size = self.component.size(state, ctx.set_width(self.width));
child_size.set_width(child_size.width().min(self.width))
}
}
pub struct BoundHeight<C: Component> {
pub component: C,
pub height: u32,
}
impl<C: Component> Component for BoundHeight<C> {
type Output = C::Output;
type State = C::State;
fn render(&self, state: &Self::State, ctx: Ctx, fb: &mut FrameBuffer) {
let ctx = ctx.set_height(self.height);
self.component.render(state, ctx, fb);
}
fn update(&mut self, state: &mut Self::State, ctx: Ctx, event: Event) -> Self::Output {
let ctx = ctx.set_height(self.height);
self.component.update(state, ctx, event)
}
fn size(&self, state: &Self::State, ctx: Ctx) -> UCoord {
let child_size = self.component.size(state, ctx.set_height(self.height));
child_size.set_height(child_size.height().min(self.height))
}
}