#![cfg(feature = "swizzle")]
extern crate cgmath;
use cgmath::{Point1, Point2, Point3, Vector1, Vector2, Vector3, Vector4};
#[test]
fn test_point_swizzle() {
let p1 = Point1::new(1.0);
let p2 = Point2::new(1.0, 2.0);
let p3 = Point3::new(1.0, 2.0, 3.0);
assert_eq!(p1.x(), p1);
assert_eq!(p2.x(), p1);
assert_eq!(p2.y(), Point1::new(2.0));
assert_eq!(p2.xx(), Point2::new(1.0, 1.0));
assert_eq!(p2.xy(), p2);
assert_eq!(p2.yx(), Point2::new(2.0, 1.0));
assert_eq!(p2.yy(), Point2::new(2.0, 2.0));
assert_eq!(p3.x(), p1);
assert_eq!(p3.y(), Point1::new(2.0));
assert_eq!(p3.xy(), p2);
assert_eq!(p3.zy(), Point2::new(3.0, 2.0));
assert_eq!(p3.yyx(), Point3::new(2.0, 2.0, 1.0));
}
#[test]
fn test_vector_swizzle() {
let p1 = Vector1::new(1.0);
let p2 = Vector2::new(1.0, 2.0);
let p3 = Vector3::new(1.0, 2.0, 3.0);
let p4 = Vector4::new(1.0, 2.0, 3.0, 4.0);
assert_eq!(p1.x(), p1);
assert_eq!(p2.x(), p1);
assert_eq!(p2.y(), Vector1::new(2.0));
assert_eq!(p2.xx(), Vector2::new(1.0, 1.0));
assert_eq!(p2.xy(), p2);
assert_eq!(p2.yx(), Vector2::new(2.0, 1.0));
assert_eq!(p2.yy(), Vector2::new(2.0, 2.0));
assert_eq!(p3.x(), p1);
assert_eq!(p3.y(), Vector1::new(2.0));
assert_eq!(p3.xy(), p2);
assert_eq!(p3.zy(), Vector2::new(3.0, 2.0));
assert_eq!(p3.yyx(), Vector3::new(2.0, 2.0, 1.0));
assert_eq!(p4.xyxy(), Vector4::new(1.0, 2.0, 1.0, 2.0));
}