@binding(4) @group(0) var<storage, read> par_buf_0 : array<vec4<u32>>;
@binding(0) @group(0) var<storage, read> src_buf_0 : array<f32>;
@binding(1) @group(0) var<storage, read_write> dst_buf_0 : array<f32>;
@binding(2) @group(0) var<storage, read> weight_buf_0 : array<f32>;
@binding(3) @group(0) var<storage, read> bias_buf_0 : array<f32>;
var<workgroup> scratch_0 : array<f32, i32(256)>;
fn block_sum_0( tid_0 : u32, v_0 : f32) -> f32
{
scratch_0[tid_0] = v_0;
workgroupBarrier();
var s_0 : u32 = u32(128);
for(;;)
{
if(s_0 > u32(0))
{
}
else
{
break;
}
if(tid_0 < s_0)
{
scratch_0[tid_0] = scratch_0[tid_0] + scratch_0[tid_0 + s_0];
}
workgroupBarrier();
s_0 = (s_0 >> (u32(1)));
}
var _S1 : f32 = scratch_0[i32(0)];
return _S1;
}
@compute
@workgroup_size(256, 1, 1)
fn layernorm_batch(@builtin(local_invocation_id) lid_0 : vec3<u32>, @builtin(workgroup_id) wid_0 : vec3<u32>)
{
var tid_1 : u32 = lid_0.x;
var row_0 : u32 = wid_0.x;
var n_0 : u32 = par_buf_0[i32(0)].x;
var eps_0 : f32 = (bitcast<f32>((par_buf_0[i32(0)].y)));
var _S2 : u32 = row_0 * par_buf_0[i32(0)].z;
var _S3 : u32 = row_0 * par_buf_0[i32(0)].w;
var i_0 : u32 = tid_1;
var partial_0 : f32 = 0.0f;
for(;;)
{
if(i_0 < n_0)
{
}
else
{
break;
}
var partial_1 : f32 = partial_0 + src_buf_0[_S2 + i_0];
i_0 = i_0 + u32(256);
partial_0 = partial_1;
}
var _S4 : f32 = block_sum_0(tid_1, partial_0);
var _S5 : f32 = f32(n_0);
var _S6 : f32 = _S4 / _S5;
workgroupBarrier();
i_0 = tid_1;
partial_0 = 0.0f;
for(;;)
{
if(i_0 < n_0)
{
}
else
{
break;
}
var d_0 : f32 = src_buf_0[_S2 + i_0] - _S6;
var partial_2 : f32 = partial_0 + d_0 * d_0;
i_0 = i_0 + u32(256);
partial_0 = partial_2;
}
var _S7 : f32 = block_sum_0(tid_1, partial_0);
var _S8 : f32 = 1.0f / sqrt(_S7 / _S5 + eps_0);
i_0 = tid_1;
for(;;)
{
if(i_0 < n_0)
{
}
else
{
break;
}
dst_buf_0[_S3 + i_0] = (src_buf_0[_S2 + i_0] - _S6) * _S8 * weight_buf_0[i_0] + bias_buf_0[i_0];
i_0 = i_0 + u32(256);
}
return;
}