#include <metal_stdlib>
#include <metal_math>
#include <metal_texture>
using namespace metal;
#line 36 "cera/src/backend/shaders/slang/exp_polar.slang"
struct KernelContext_0
{
packed_uint2 device* par_buf_0;
float device* spec_buf_0;
float device* out_buf_0;
};
#line 23
[[kernel]] void exp_polar(uint3 gid_0 [[thread_position_in_grid]], packed_uint2 device* par_buf_1 [[buffer(2)]], float device* spec_buf_1 [[buffer(0)]], float device* out_buf_1 [[buffer(1)]])
{
#line 23
thread KernelContext_0 kernelContext_0;
#line 23
(&kernelContext_0)->par_buf_0 = par_buf_1;
#line 23
(&kernelContext_0)->spec_buf_0 = spec_buf_1;
#line 23
(&kernelContext_0)->out_buf_0 = out_buf_1;
uint bins_0 = (uint2(*(par_buf_1+int(0))) ).y;
uint i_0 = gid_0.x;
if(i_0 >= ((uint2(*(par_buf_1+int(0))) ).x * bins_0))
{
#line 28
return;
}
uint frame_0 = i_0 / bins_0;
uint j_0 = i_0 % bins_0;
uint base_0 = frame_0 * 2U * bins_0;
uint _S1 = base_0 + j_0;
uint _S2 = base_0 + bins_0 + j_0;
#line 34
float angle_0 = (&kernelContext_0)->spec_buf_0[_S2];
float mag_0 = exp((&kernelContext_0)->spec_buf_0[_S1]);
*((&kernelContext_0)->out_buf_0+_S1) = mag_0 * cos(angle_0);
*((&kernelContext_0)->out_buf_0+_S2) = mag_0 * sin(angle_0);
return;
}