#include <metal_stdlib>
#include <metal_math>
#include <metal_texture>
using namespace metal;
#line 67 "cera/src/backend/shaders/slang/stft_frame.slang"
struct KernelContext_0
{
packed_uint4 device* par_buf_0;
float device* pcm_buf_0;
float device* frames_buf_0;
float device* hann_buf_0;
};
#line 39
[[kernel]] void stft_frame(uint3 gid_0 [[thread_position_in_grid]], packed_uint4 device* par_buf_1 [[buffer(3)]], float device* pcm_buf_1 [[buffer(0)]], float device* frames_buf_1 [[buffer(2)]], float device* hann_buf_1 [[buffer(1)]])
{
#line 39
thread KernelContext_0 kernelContext_0;
#line 39
(&kernelContext_0)->par_buf_0 = par_buf_1;
#line 39
(&kernelContext_0)->pcm_buf_0 = pcm_buf_1;
#line 39
(&kernelContext_0)->frames_buf_0 = frames_buf_1;
#line 39
(&kernelContext_0)->hann_buf_0 = hann_buf_1;
uint n_fft_0 = (uint4(*(par_buf_1+int(0))) ).y;
uint hop_0 = (uint4(*(par_buf_1+int(0))) ).z;
uint center_pad_0 = (uint4(*(par_buf_1+int(0))) ).w;
uint n_samples_0 = (uint4(*(par_buf_1+int(1))) ).x;
float preemph_0 = (as_type<float>(((uint4(*(par_buf_1+int(1))) ).y)));
uint idx_0 = gid_0.x;
if(idx_0 >= ((uint4(*(par_buf_1+int(0))) ).x * n_fft_0))
{
#line 50
return;
}
uint t_0 = idx_0 / n_fft_0;
uint n_0 = idx_0 - t_0 * n_fft_0;
int g_0 = int(t_0 * hop_0 + n_0) - int(center_pad_0);
#line 58
bool _S1;
if(g_0 >= int(0))
{
#line 61
_S1 = g_0 < int(n_samples_0);
#line 61
}
else
{
#line 61
_S1 = false;
#line 61
}
#line 61
float s_0;
#line 61
if(_S1)
{
#line 62
float s_1 = (&kernelContext_0)->pcm_buf_0[g_0];
if(g_0 > int(0))
{
#line 63
s_0 = s_1 - preemph_0 * (&kernelContext_0)->pcm_buf_0[g_0 - int(1)];
#line 63
}
else
{
#line 63
s_0 = s_1;
#line 63
}
#line 61
}
else
{
#line 61
s_0 = 0.0f;
#line 61
}
#line 67
*((&kernelContext_0)->frames_buf_0+idx_0) = (&kernelContext_0)->hann_buf_0[n_0] * s_0;
return;
}