#include <metal_stdlib>
#include <metal_math>
#include <metal_texture>
using namespace metal;
#line 45 "cera/src/backend/shaders/slang/per_head_rmsnorm.slang"
struct KernelContext_0
{
packed_uint4 device* par_buf_0;
float device* x_buf_0;
float device* weight_buf_0;
array<float, int(256)> threadgroup* scratch_0;
};
#line 39
float block_sum_0(uint tid_0, float v_0, KernelContext_0 thread* kernelContext_0)
{
float sg_0 = simd_sum(v_0);
if((tid_0 & 31U) == 0U)
{
#line 45
(*kernelContext_0->scratch_0)[tid_0 >> 5U] = sg_0;
#line 45
}
threadgroup_barrier(mem_flags::mem_threadgroup);
#line 46
float lane_0;
if(tid_0 < 8U)
{
#line 48
lane_0 = (*kernelContext_0->scratch_0)[tid_0];
#line 48
}
else
{
#line 48
lane_0 = 0.0f;
#line 48
}
float total_0 = simd_sum(lane_0);
if(tid_0 == 0U)
{
#line 50
(*kernelContext_0->scratch_0)[int(0)] = total_0;
#line 50
}
threadgroup_barrier(mem_flags::mem_threadgroup);
float _S1 = (*kernelContext_0->scratch_0)[int(0)];
#line 67
return _S1;
}
[[kernel]] void per_head_rmsnorm(uint3 lid_0 [[thread_position_in_threadgroup]], uint3 wid_0 [[threadgroup_position_in_grid]], packed_uint4 device* par_buf_1 [[buffer(2)]], float device* x_buf_1 [[buffer(0)]], float device* weight_buf_1 [[buffer(1)]])
{
#line 72
thread KernelContext_0 kernelContext_1;
#line 72
(&kernelContext_1)->par_buf_0 = par_buf_1;
#line 72
(&kernelContext_1)->x_buf_0 = x_buf_1;
#line 72
(&kernelContext_1)->weight_buf_0 = weight_buf_1;
#line 72
threadgroup array<float, int(256)> scratch_1;
#line 72
(&kernelContext_1)->scratch_0 = &scratch_1;
uint tid_1 = lid_0.x;
uint head_dim_0 = (uint4(*(par_buf_1+int(0))) ).x;
float eps_0 = (as_type<float>(((uint4(*(par_buf_1+int(0))) ).y)));
uint _S2 = wid_0.x * head_dim_0;
#line 77
uint i_0 = tid_1;
#line 77
float partial_0 = 0.0f;
for(;;)
{
#line 81
if(i_0 < head_dim_0)
{
}
else
{
#line 81
break;
}
#line 82
float device* _S3 = (&kernelContext_1)->x_buf_0+(_S2 + i_0);
float partial_1 = partial_0 + *_S3 * *_S3;
#line 81
i_0 = i_0 + 256U;
#line 81
partial_0 = partial_1;
#line 81
}
#line 81
float _S4 = block_sum_0(tid_1, partial_0, &kernelContext_1);
#line 87
float _S5 = 1.0f / sqrt(_S4 / float(head_dim_0) + eps_0);
#line 87
i_0 = tid_1;
for(;;)
{
#line 90
if(i_0 < head_dim_0)
{
}
else
{
#line 90
break;
}
#line 91
uint _S6 = _S2 + i_0;
#line 91
*((&kernelContext_1)->x_buf_0+_S6) = *((&kernelContext_1)->x_buf_0+_S6) * _S5 * (&kernelContext_1)->weight_buf_0[i_0];
#line 90
i_0 = i_0 + 256U;
#line 90
}
return;
}