#[doc = r" Value read from the register"]
pub struct R {
bits: u32,
}
#[doc = r" Value to write to the register"]
pub struct W {
bits: u32,
}
impl super::T1TARGET {
#[doc = r" Modifies the contents of the register"]
#[inline]
pub fn modify<F>(&self, f: F)
where
for<'w> F: FnOnce(&R, &'w mut W) -> &'w mut W,
{
let bits = self.register.get();
let r = R { bits: bits };
let mut w = W { bits: bits };
f(&r, &mut w);
self.register.set(w.bits);
}
#[doc = r" Reads the contents of the register"]
#[inline]
pub fn read(&self) -> R {
R { bits: self.register.get() }
}
#[doc = r" Writes to the register"]
#[inline]
pub fn write<F>(&self, f: F)
where
F: FnOnce(&mut W) -> &mut W,
{
let mut w = W::reset_value();
f(&mut w);
self.register.set(w.bits);
}
#[doc = r" Writes the reset value to the register"]
#[inline]
pub fn reset(&self) {
self.write(|w| w)
}
}
#[doc = r" Value of the field"]
pub struct RESERVED8R {
bits: u32,
}
impl RESERVED8R {
#[doc = r" Value of the field as raw bits"]
#[inline]
pub fn bits(&self) -> u32 {
self.bits
}
}
#[doc = r" Value of the field"]
pub struct VALUER {
bits: u8,
}
impl VALUER {
#[doc = r" Value of the field as raw bits"]
#[inline]
pub fn bits(&self) -> u8 {
self.bits
}
}
#[doc = r" Proxy"]
pub struct _VALUEW<'a> {
w: &'a mut W,
}
impl<'a> _VALUEW<'a> {
#[doc = r" Writes raw bits to the field"]
#[inline]
pub unsafe fn bits(self, value: u8) -> &'a mut W {
const MASK: u8 = 255;
const OFFSET: u8 = 0;
self.w.bits &= !((MASK as u32) << OFFSET);
self.w.bits |= ((value & MASK) as u32) << OFFSET;
self.w
}
}
impl R {
#[doc = r" Value of the register as raw bits"]
#[inline]
pub fn bits(&self) -> u32 {
self.bits
}
#[doc = "Bits 8:31 - Software should not rely on the value of a reserved. Writing any other value than the reset value may result in undefined behavior."]
#[inline]
pub fn reserved8(&self) -> RESERVED8R {
let bits = {
const MASK: u32 = 16777215;
const OFFSET: u8 = 8;
((self.bits >> OFFSET) & MASK as u32) as u32
};
RESERVED8R { bits }
}
#[doc = "Bits 0:7 - Timer 1 target value. Manual Reload Mode: - Timer 1 increments until the counter value becomes equal to or greater than VALUE. - AUX_TIMER1_EV pulses high for 1 AUX clock period when the counter value is equal to or greater than VALUE. Note: When VALUE is 0, Timer 1 counts to 1. AUX_TIMER1_EV pulses high for 1 AUX clock period. Continuous Reload Mode: - Timer 1 increments until the counter value becomes equal to or greater than ( VALUE - 1), then restarts from 0. - AUX_TIMER1_EV pulses high for 1 AUX clock period when the counter value is 0, except for when you enable the timer. Note: When VALUE is less than 2, Timer 1 counter value remains 0. AUX_TIMER1_EV goes high and remains high 1 AUX clock period after you enable the timer. It is allowed to update the VALUE while the timer runs."]
#[inline]
pub fn value(&self) -> VALUER {
let bits = {
const MASK: u8 = 255;
const OFFSET: u8 = 0;
((self.bits >> OFFSET) & MASK as u32) as u8
};
VALUER { bits }
}
}
impl W {
#[doc = r" Reset value of the register"]
#[inline]
pub fn reset_value() -> W {
W { bits: 0 }
}
#[doc = r" Writes raw bits to the register"]
#[inline]
pub unsafe fn bits(&mut self, bits: u32) -> &mut Self {
self.bits = bits;
self
}
#[doc = "Bits 0:7 - Timer 1 target value. Manual Reload Mode: - Timer 1 increments until the counter value becomes equal to or greater than VALUE. - AUX_TIMER1_EV pulses high for 1 AUX clock period when the counter value is equal to or greater than VALUE. Note: When VALUE is 0, Timer 1 counts to 1. AUX_TIMER1_EV pulses high for 1 AUX clock period. Continuous Reload Mode: - Timer 1 increments until the counter value becomes equal to or greater than ( VALUE - 1), then restarts from 0. - AUX_TIMER1_EV pulses high for 1 AUX clock period when the counter value is 0, except for when you enable the timer. Note: When VALUE is less than 2, Timer 1 counter value remains 0. AUX_TIMER1_EV goes high and remains high 1 AUX clock period after you enable the timer. It is allowed to update the VALUE while the timer runs."]
#[inline]
pub fn value(&mut self) -> _VALUEW {
_VALUEW { w: self }
}
}