#[cfg(target_family ="wasm")]usewasm_bindgen::prelude::wasm_bindgen;/// Server side game loop
////// # Errors
////// Errors not implemented yet...
// TODO (BIND): Implement `extern "C"`
#[cfg_attr(target_family ="wasm", wasm_bindgen)]pubfnserver_game_loop()->Result<(), String>{debug!("Started server game loop...");// loop {
// TODO: Implement
// }
Ok(())}