use crate::prelude::*;
use crate::widget::primitive::edge_insets::EdgeInsets;
pub static SCALE: f64 = -1.0;
#[derive(Debug, Clone, Widget)]
pub struct Padding<GS> where GS: GlobalState {
id: Uuid,
child: Box<dyn Widget<GS>>,
position: Point,
dimension: Dimensions,
edge_insets: EdgeInsets
}
impl<GS: GlobalState> WidgetExt<GS> for Padding<GS> {}
impl<S: GlobalState> Padding<S> {
pub fn init(edge_insets: EdgeInsets, child: Box<dyn Widget<S>>) -> Box<Self> {
Box::new(Padding{
id: Default::default(),
child,
position: [0.0, 0.0],
dimension: [0.0, 0.0],
edge_insets
})
}
}
impl<S: GlobalState> CommonWidget<S> for Padding<S> {
fn get_id(&self) -> Uuid {
self.id
}
fn get_flag(&self) -> Flags {
Flags::EMPTY
}
fn get_children(&self) -> WidgetIter<S> {
if self.child.get_flag() == Flags::PROXY {
self.child.get_children()
} else {
WidgetIter::single(&self.child)
}
}
fn get_children_mut(&mut self) -> WidgetIterMut<S> {
if self.child.get_flag() == Flags::PROXY {
self.child.get_children_mut()
} else {
WidgetIterMut::single(&mut self.child)
}
}
fn get_proxied_children(&mut self) -> WidgetIterMut<S> {
WidgetIterMut::single(&mut self.child)
}
fn get_position(&self) -> Point {
self.position
}
fn set_position(&mut self, position: Dimensions) {
self.position = position;
}
fn get_dimension(&self) -> Dimensions {
[self.dimension[0].abs(), self.dimension[1].abs()]
}
fn set_dimension(&mut self, dimensions: Dimensions) {
self.dimension = dimensions
}
}
impl<S: GlobalState> Layout<S> for Padding<S> {
fn flexibility(&self) -> u32 {
9
}
fn calculate_size(&mut self, dimension: Dimensions, env: &Environment<S>) -> Dimensions {
let dimensions = [dimension[0] - self.edge_insets.left - self.edge_insets.right, dimension[1] - self.edge_insets.top - self.edge_insets.bottom];
let child_dimensions = self.child.calculate_size(dimensions, env);
self.dimension = [child_dimensions[0] + self.edge_insets.left + self.edge_insets.right, child_dimensions[1] + self.edge_insets.top + self.edge_insets.bottom];
self.dimension
}
fn position_children(&mut self) {
let positioning = BasicLayouter::Center.position();
let position = [self.position[0] + self.edge_insets.left, self.position[1] + self.edge_insets.top];
let dimension = [self.dimension[0] - self.edge_insets.left - self.edge_insets.right, self.dimension[1] - self.edge_insets.top - self.edge_insets.bottom];
positioning(position, dimension, &mut self.child);
self.child.position_children();
}
}
impl<S: GlobalState> Render<S> for Padding<S> {
fn get_primitives(&mut self, fonts: &text::font::Map) -> Vec<Primitive> {
let mut prims = vec![];
prims.extend(Rectangle::<S>::debug_outline(Rect::new(self.position, [self.dimension[0], self.dimension[1]]), 1.0));
let children: Vec<Primitive> = self.child.get_primitives(fonts);
prims.extend(children);
return prims;
}
}