use crate::prelude::*;
use crate::widget::ChildRender;
#[derive(Debug, Clone, Widget)]
pub struct Offset<GS> where GS: GlobalState {
id: Uuid,
child: Box<dyn Widget<GS>>,
position: Point,
dimension: Dimensions,
#[state] offset_x: CommonState<f64, GS>,
#[state] offset_y: CommonState<f64, GS>,
}
impl<GS: GlobalState> WidgetExt<GS> for Offset<GS> {}
impl<S: GlobalState> Layout<S> for Offset<S> {
fn flexibility(&self) -> u32 {
self.child.flexibility()
}
fn calculate_size(&mut self, requested_size: Dimensions, env: &Environment<S>) -> Dimensions {
self.dimension = self.child.calculate_size(requested_size, env);
self.dimension
}
fn position_children(&mut self) {
let positioning = BasicLayouter::Center.position();
let position = self.position;
let dimension = self.dimension;
positioning(position, dimension, &mut self.child);
let mut child_position: Point = self.child.get_position();
child_position[0] += self.offset_x.get_latest_value();
child_position[1] += self.offset_y.get_latest_value();
self.child.set_position(child_position);
self.child.position_children();
}
}
impl<S: GlobalState> CommonWidget<S> for Offset<S> {
fn get_id(&self) -> Uuid {
self.id
}
fn get_flag(&self) -> Flags {
Flags::EMPTY
}
fn get_children(&self) -> WidgetIter<S> {
if self.child.get_flag() == Flags::PROXY {
self.child.get_children()
} else {
WidgetIter::single(&self.child)
}
}
fn get_children_mut(&mut self) -> WidgetIterMut<S> {
if self.child.get_flag() == Flags::PROXY {
self.child.get_children_mut()
} else {
WidgetIterMut::single(&mut self.child)
}
}
fn get_proxied_children(&mut self) -> WidgetIterMut<S> {
WidgetIterMut::single(&mut self.child)
}
fn get_position(&self) -> Point {
self.position
}
fn set_position(&mut self, position: Dimensions) {
self.position = position;
}
fn get_dimension(&self) -> Dimensions {
self.dimension
}
fn set_dimension(&mut self, dimensions: Dimensions) {
self.dimension = dimensions
}
}
impl<S: GlobalState> ChildRender for Offset<S> {}
impl<GS: GlobalState> Offset<GS> {
pub fn new(offset_x: CommonState<f64,GS>, offset_y: CommonState<f64,GS>, child: Box<dyn Widget<GS>>) -> Box<Self<>> {
Box::new(Offset {
id: Uuid::new_v4(),
child,
position: [0.0, 0.0],
dimension: [0.0, 0.0],
offset_x,
offset_y
})
}
}