capability 0.1.0

A Rust library for modeling and manipulating hierarchical skill trees, ideal for game development and skill progression tracking.
Documentation
// ---------------- [ File: capability/src/imports.rs ]
// If we belong to a prefix group, we'd do `pub(crate) use prefix_3p::*;`
// For now, placeholder comment.
pub(crate) use capability_3p::*;
pub(crate) use capability_cli::*;
pub(crate) use capability_core_string_skeleton::*;
pub(crate) use capability_crate_writer::*;
pub(crate) use capability_example::*;
pub(crate) use capability_exports::*;
pub(crate) use capability_feature_measurement::*;
pub(crate) use capability_full_annotated_leaf_holders::*;
pub(crate) use capability_generation_inputs::*;
pub(crate) use capability_grower_configuration::*;
pub(crate) use capability_grower_configuration_comparison::*;
pub(crate) use capability_grower_configuration_from_skeleton::*;
pub(crate) use capability_grower_configuration_reconciliation::*;
pub(crate) use capability_patch_bay::*;
pub(crate) use capability_skeleton::*;
pub(crate) use capability_skeleton_mock::*;
pub(crate) use capability_skeleton_string::*;
pub(crate) use capability_skeleton_validation::*;
pub(crate) use capability_stripped_string_skeleton::*;