use cadrum::{DVec3, Solid};
use std::f64::consts::PI;
fn main() {
let example_name = std::path::Path::new(file!()).file_stem().unwrap().to_str().unwrap();
let base = Solid::cone(8.0, 0.0, DVec3::Z, 20.0)
.color("#888888");
let solids = [
base.clone(),
base.clone()
.color("#4a90d9")
.translate(DVec3::X * 40.0 + DVec3::Z * 20.0),
base.clone()
.color("#e67e22")
.rotate_x(PI / 2.0)
.translate(DVec3::X * 80.0),
base.clone()
.color("#2ecc71")
.scale(DVec3::ZERO, 1.5)
.translate(DVec3::X * 120.0),
base.clone()
.color("#e74c3c")
.mirror(DVec3::ZERO, DVec3::Z)
.translate(DVec3::X * 160.0),
];
let mut f = std::fs::File::create(format!("{example_name}.step")).expect("failed to create file");
Solid::write_step(&solids, &mut f).expect("failed to write STEP");
let mut svg = std::fs::File::create(format!("{example_name}.svg")).expect("failed to create SVG file");
Solid::mesh(&solids, 0.5).and_then(|m| m.write_svg(DVec3::ONE, DVec3::Z, true, false, &mut svg)).expect("failed to write SVG");
}