use cadrum::{DVec3, Solid};
fn main() -> Result<(), cadrum::Error> {
let example_name = std::path::Path::new(file!()).file_stem().unwrap().to_str().unwrap();
let make_box = Solid::cube(20.0, 20.0, 20.0)
.translate(DVec3::X * -10.+ DVec3:: Y*-10.)
.color("#4a90d9");
let make_cyl = Solid::cylinder(8.0, DVec3::Z, 30.0)
.translate(DVec3::Z*-5.)
.color("#e67e22");
let union = (&make_box + &make_cyl)?;
let subtract = (&make_box - &make_cyl)?;
let intersect = (&make_box * &make_cyl)?;
let cylinder = Solid::cylinder(8.0, DVec3::Z, 30.0)
.translate(DVec3::X*4.);
let [cylinder0, cylinder1, cylinder2] = [cylinder.clone(), cylinder.clone().rotate_z(std::f64::consts::TAU/3.), cylinder.clone().rotate_z(-std::f64::consts::TAU/3.)];
let sum = [&cylinder0, &cylinder1, &cylinder2].into_iter().sum::<Result<Solid, _>>()?.color("#d875ff");
let product = [&cylinder0, &cylinder1, &cylinder2].into_iter().product::<Result<Solid, _>>()?.color("#00ff22");
let shapes = [
union.translate(DVec3::X * 0.0),
subtract.translate(DVec3::X * 40.0),
intersect.translate(DVec3::X * 80.0),
sum.translate(DVec3::X * 20.0 + DVec3::Y * 40.0),
product.translate(DVec3::X * 60.0 + DVec3::Y * 40.0)
];
Solid::write_step(&shapes, &mut std::fs::File::create(format!("{example_name}.step")).unwrap())?;
let scene = Solid::mesh(&shapes, 0.5)?.scene(DVec3::new(1.0, 1.0, 2.0), DVec3::Z, true, false);
scene.write_svg(&mut std::fs::File::create(format!("{example_name}.svg")).unwrap())?;
scene.write_png([640, 640], &mut std::fs::File::create(format!("{example_name}.png")).unwrap())?;
println!("wrote {example_name}.step / {example_name}.svg / {example_name}.png");
Ok(())
}