use cadrum::{DVec3, Solid};
fn main() -> Result<(), cadrum::Error> {
let example_name = std::path::Path::new(file!()).file_stem().unwrap().to_str().unwrap();
let solids = [
Solid::cube(10.0, 20.0, 30.0)
.color("#4a90d9"),
Solid::cylinder(8.0, DVec3::Z, 30.0)
.translate(DVec3::X * 30.0)
.color("#e67e22"),
Solid::sphere(8.0)
.translate(DVec3::X * 60.0 + DVec3::Z * 15.0)
.color("#2ecc71"),
Solid::cone(8.0, 0.0, DVec3::Z, 30.0)
.translate(DVec3::X * 90.0)
.color("#e74c3c"),
Solid::torus(12.0, 4.0, DVec3::Z)
.translate(DVec3::X * 130.0 + DVec3::Z * 15.0)
.color("#9b59b6"),
];
Solid::write_step(&solids, &mut std::fs::File::create(format!("{example_name}.step")).unwrap())?;
let scene = Solid::mesh(&solids, 0.5)?.scene(DVec3::ONE, DVec3::Z, true, false);
scene.write_svg(&mut std::fs::File::create(format!("{example_name}.svg")).unwrap())?;
scene.write_png([640, 640], &mut std::fs::File::create(format!("{example_name}.png")).unwrap())?;
println!("wrote {example_name}.step / {example_name}.svg / {example_name}.png");
Ok(())
}