use crate::ghi;
#[derive(Clone, Copy)]
/// The `VisibilityInfo` struct provides scene workload counts used to size visibility dispatches.
pub struct VisibilityInfo {
pub instance_count: u32,
pub triangle_count: u32,
pub meshlet_count: u32,
pub vertex_count: u32,
pub primitives_count: u32,
}
/// The `WorldRenderDomain` trait exposes retained scene resources and visibility counts to world render passes.
pub trait WorldRenderDomain {
fn get_descriptor_set(&self) -> ghi::DescriptorSetHandle;
fn get_visibility_info(&self) -> VisibilityInfo;
}