byte-engine 0.1.0

A composable Rust game engine focused on graphics, input, audio, physics, and retained UI.
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//! Frame orchestration and ownership of graphics hardware resources.
//!
//! Applications register windows, pipeline managers, and post-scene
//! [`crate::rendering::RenderPass`] values with [`Renderer`]. The graphics
//! application owns frame timing and calls the renderer in lifecycle order.

/// The [`Renderer`] struct owns graphics queues, render targets, scene pipelines,
/// and per-sink render passes.
///
/// Prefer the setup helpers in [`crate::application::graphics`] unless building
/// a custom headed runtime.
/// For custom composition, create the renderer, call [`Self::set_resource_manager`],
/// add a [`PipelineManager`] and sink-local [`RenderPass`] values, then register
/// windows and cameras before calling [`Self::prepare`] each frame.
/// See the [rendering guide](https://byte-engine.0x44491229.dev/docs/develop/design/rendering)
/// before composing a custom render system, domain, or model.
pub struct Renderer {
	/// The GHI context where all rendering resources and operations are performed.
	context: ghi::implementation::Context,
	/// The GHI device that is used for rendering.
	device: Arc<ghi::implementation::Device>,
	/// The GHI instance that manages devices.
	instance: ghi::implementation::Instance,

	started_frame_count: usize,

	frame_queue_depth: usize,

	/// Display windows and their swapchains.
	windows: SmallVec<[(ghi::Window, ghi::SwapchainHandle); 16]>,
	/// Sink indices and their camera handles.
	sink_cameras: SmallVec<[(SinkId, Handle); 16]>,
	/// Cameras and their stable handles.
	cameras: SmallVec<[(Handle, Camera); 16]>,

	render_targets: RenderTargets,
	resource_manager: Option<crate::core::entity::handle::WeakHandle<ResourceManager>>,

	render_passes: SmallVec<[RenderPassHarness; 64]>,
	render_passes_by_sink: SmallVec<[(RenderPassId, SinkId); 32]>,
	post_scene_render_pass_factories: SmallVec<[Box<RenderPassFactory>; 16]>,
	pending_swapchain_captures: SmallVec<[SwapchainCapture; 16]>,
	pending_sink_initializations: SmallVec<[SinkId; 16]>,
	configuration: ConfigurationPort,
	pending_configuration: VecDeque<PendingRenderPassConfiguration>,
	render_pass_states: HashMap<String, RenderPassState>,

	pipeline_managers: SmallVec<[Box<dyn PipelineManager>; 16]>,
	pipeline_manager_resources_by_sink: SmallVec<[(PipelineManagerId, SinkId, Vec<(String, ghi::AccessPolicies)>); 64]>,

	/// The GHI queue where graphics commands are submitted. The main rendering operations occur on this queue.
	graphics_queue_handle: ghi::QueueHandle,
	/// The GHI queue where transfer commands are submitted. Async transfer operations occur on this queue.
	pub transfer_queue_handle: ghi::QueueHandle,

	render_command_buffer: ghi::CommandBufferHandle,
	render_finished_synchronizer: ghi::SynchronizerHandle,
	defer_first_frame_sink_setup: bool,
}

impl Renderer {
	/// Creates a renderer from application configuration parameters.
	///
	/// # Parameters
	/// - `render.debug`: Enables validation layers for debugging. Defaults to true on debug builds.
	/// - `render.debug.dump`: Enables API dump for debugging. Defaults to false.
	/// - `render.debug.extended`: Enables extended validation for debugging. Defaults to false.
	/// - `render.debug.labels`: Enables graphics API object labels and command debug groups. Defaults to `render.debug`.
	/// - `render.ghi.features.mesh-shading`: Enables mesh shading features on the graphics context. Defaults to true.
	/// - `render.startup.defer-sink-setup`: Presents the first window frame before constructing sink render pipelines.
	///   Defaults to false.
	///
	/// Next, call [`Self::set_resource_manager`] before adding pipeline managers or
	/// render passes that load resources.
	pub fn new(parameters: &dyn Parameters, configuration: &Configuration) -> Self {
		let settings = Settings::new();

		let settings = if let Some(param) = parameters.get_parameter("render.debug") {
			settings.validation(param.as_bool_simple())
		} else {
			settings
		};

		let settings = if let Some(param) = parameters.get_parameter("render.debug.dump") {
			settings.api_dump(param.as_bool_simple())
		} else {
			settings
		};

		let settings = if let Some(param) = parameters.get_parameter("render.debug.extended") {
			settings.extended_validation(param.as_bool_simple())
		} else {
			settings
		};

		let settings = if let Some(param) = parameters.get_parameter("render.debug.labels") {
			settings.debug_labels(param.as_bool_simple())
		} else {
			let validation = settings.validation;
			settings.debug_labels(validation)
		};

		let settings = if let Some(param) = parameters.get_parameter("render.ghi.features.mesh-shading") {
			settings.mesh_shading(param.as_bool_simple())
		} else {
			settings
		};
		let defer_first_frame_sink_setup = parameters
			.get_parameter("render.startup.defer-sink-setup")
			.map(|parameter| parameter.as_bool_simple())
			.unwrap_or(false);

		let mut features = ghi::device::Features::new()
			.validation(settings.validation)
			.api_dump(settings.api_dump)
			.gpu_validation(settings.extended_validation)
			.debug_labels(settings.debug_labels)
			.debug_log_function(|message| {
				let backtrace = std::backtrace::Backtrace::force_capture().to_string();
				let manifest_dir = env!("CARGO_MANIFEST_DIR");
				let workspace_root = manifest_dir
					.rsplit_once("/crates/")
					.map(|(root, _)| root)
					.unwrap_or(manifest_dir);

				let mut filtered = String::new();
				for line in backtrace.lines() {
					if line.contains(workspace_root) {
						filtered.push_str(line);
						filtered.push('\n');
					}
				}

				if filtered.trim().is_empty() {
					log::error!("{}\n{}", message, backtrace);
				} else {
					log::error!("{}\n{}", message, filtered.trim_end());
				}
			})
			.geometry_shader(false)
			.mesh_shading(settings.mesh_shading);

		let mut instance = match ghi::implementation::Instance::new(features) {
			Ok(instance) => instance,
			Err(error) if settings.validation => {
				log::warn!(
					"Renderer validation was requested but could not be enabled: {error} Falling back to renderer validation disabled. The most likely cause is missing or unsupported platform graphics tooling. See {}.",
					crate::online_docs_url("use/setup/environment")
				);
				features = features
					.validation(false)
					.gpu_validation(false)
					.api_dump(false)
					.debug_labels(false);
				ghi::implementation::Instance::new(features).unwrap()
			}
			Err(error) => panic!("Failed to create GHI instance: {error}"),
		};

		let mut graphics_queue_handle = None;
		let mut transfer_queue_handle = None;

		let device = instance
			.create_device(
				features,
				&mut [
					(
						ghi::QueueSelection::new(ghi::types::WorkloadTypes::RASTER),
						&mut graphics_queue_handle,
					),
					(
						ghi::QueueSelection::new(ghi::types::WorkloadTypes::TRANSFER),
						&mut transfer_queue_handle,
					),
				],
			)
			.unwrap();
		let mut context = device.create_context().unwrap();
		let frame_queue_depth = 2;
		context.set_frames_in_flight(frame_queue_depth);

		let graphics_queue_handle = graphics_queue_handle.unwrap();
		let transfer_queue_handle = transfer_queue_handle.unwrap();

		let render_command_buffer = context
			.queue_reference(graphics_queue_handle)
			.create_command_buffer(Some("Render"));
		let render_finished_synchronizer = context.create_synchronizer(Some("Render Finisished"), true);

		Renderer {
			context,
			device: Arc::new(device),
			instance,

			started_frame_count: 0,

			frame_queue_depth: frame_queue_depth as usize,

			windows: SmallVec::with_capacity(16),
			sink_cameras: SmallVec::with_capacity(16),
			cameras: SmallVec::with_capacity(16),

			render_targets: RenderTargets::new(),
			resource_manager: None,

			render_passes: SmallVec::with_capacity(64),
			render_passes_by_sink: SmallVec::with_capacity(32),
			post_scene_render_pass_factories: SmallVec::with_capacity(16),
			pending_swapchain_captures: SmallVec::with_capacity(16),
			pending_sink_initializations: SmallVec::with_capacity(16),
			configuration: configuration.register(RENDER_PASS_PARAMETER_PREFIX),
			pending_configuration: VecDeque::new(),
			render_pass_states: HashMap::new(),

			pipeline_managers: SmallVec::with_capacity(8),
			pipeline_manager_resources_by_sink: SmallVec::with_capacity(64),

			graphics_queue_handle,
			transfer_queue_handle,

			render_command_buffer,
			render_finished_synchronizer,
			defer_first_frame_sink_setup,
		}
	}

	/// Supplies the externally owned resource manager used by render passes to resolve baked shaders.
	///
	/// The renderer retains a weak reference so it does not extend application-owned resource lifetimes.
	/// Debug asset management is installed through the resource manager's one-time initialization seam.
	/// The owner must keep `resource_manager` alive for as long as render passes may load resources.
	/// Connects the renderer to the resource manager used by pipelines and passes.
	///
	/// Next, call [`Self::add_pipeline_manager`] and register sink-local render
	/// passes before creating windows.
	pub fn set_resource_manager(&mut self, resource_manager: &EntityHandle<ResourceManager>) {
		self.resource_manager = Some(resource_manager.weak());
	}

	/// Registers a scene pipeline manager with the renderer.
	///
	/// Next, add post-scene passes with
	/// [`Self::add_post_scene_render_pass_for_all_sinks`] or create a window with
	/// [`Self::create_window`].
	pub fn add_pipeline_manager(&mut self, mut pipeline_manager: impl PipelineManager + 'static) {
		let pipeline_manager_id = self.pipeline_managers.len();
		{
			let sink_swapchains: SmallVec<[(SinkId, ghi::SwapchainHandle); 16]> = self
				.sink_cameras
				.iter()
				.map(|(sink_id, _)| (*sink_id, self.windows[*sink_id].1))
				.collect();
			for (sink_id, swapchain) in sink_swapchains {
				if self.pending_sink_initializations.contains(&sink_id) {
					continue;
				}

				let resource_manager = self
					.resource_manager
					.as_ref()
					.and_then(|resource_manager| resource_manager.upgrade());
				let mut rpb = RenderPassBuilder::new(&mut self.context, &mut self.render_targets, sink_id, swapchain);
				if let Some(resource_manager) = resource_manager.as_deref() {
					rpb = rpb.with_shader_resources(resource_manager);
				}

				pipeline_manager.create_sink(sink_id, &mut rpb);
				let consumed_resources = rpb
					.consumed_resources
					.iter()
					.map(|(name, access)| ((*name).to_string(), *access))
					.collect();
				self.pipeline_manager_resources_by_sink
					.push((pipeline_manager_id, sink_id, consumed_resources));

				if rpb.consumed_resources.is_empty() {
					log::debug!("No resources consumed by scene manager");
				}
			}
		}

		self.pipeline_managers.push(Box::new(pipeline_manager));
	}

	fn initialize_scene_sink(&mut self, sink_id: SinkId) {
		let swapchain = self.windows[sink_id].1;

		{
			let Renderer {
				context,
				render_targets,
				resource_manager,
				pipeline_managers,
				pipeline_manager_resources_by_sink,
				..
			} = self;

			for (pipeline_manager_id, sm) in pipeline_managers.iter_mut().enumerate() {
				let resource_manager = resource_manager
					.as_ref()
					.and_then(|resource_manager| resource_manager.upgrade());
				let mut rpb = RenderPassBuilder::new(context, render_targets, sink_id, swapchain);
				if let Some(resource_manager) = resource_manager.as_deref() {
					rpb = rpb.with_shader_resources(resource_manager);
				}

				sm.create_sink(sink_id, &mut rpb);
				let consumed_resources = rpb
					.consumed_resources
					.iter()
					.map(|(name, access)| ((*name).to_string(), *access))
					.collect();
				pipeline_manager_resources_by_sink.push((pipeline_manager_id, sink_id, consumed_resources));

				if rpb.consumed_resources.is_empty() {
					log::debug!("No resources consumed by scene manager");
				}
			}
		}

		self.add_post_scene_render_passes_for_sink(sink_id);
	}

	fn initialize_pending_sink_resources(&mut self) {
		let pending_sink_initializations = std::mem::take(&mut self.pending_sink_initializations);
		for sink_id in pending_sink_initializations {
			self.initialize_scene_sink(sink_id);
		}
	}

	fn add_render_pass(&mut self, render_pass: Box<dyn RenderPass>, sink_id: SinkId) {
		let render_pass_id = self.render_passes.len();
		self.render_passes
			.push(render_pass_harness_with_state(render_pass, &self.render_pass_states));
		self.render_passes_by_sink.push((render_pass_id, sink_id));
	}

	/// Changes the state of every sink-local render pass with the requested stable name.
	///
	/// Returns the number of updated instances. A return value of `0` means that no registered render pass uses
	/// `name`. Pass names come from [`RenderPass::name`].
	pub fn set_render_pass_state(&mut self, name: &str, state: RenderPassState) -> usize {
		self.render_pass_states.insert(name.to_string(), state);
		set_render_pass_state_by_name(&mut self.render_passes, name, state)
	}

	/// Applies queued render-pass configuration after passes exist and before they prepare frame work.
	fn apply_configuration(&mut self) {
		apply_render_pass_configuration(
			&self.configuration,
			&mut self.pending_configuration,
			&mut self.render_pass_states,
			&mut self.render_passes,
		);
	}

	/// Registers a render pass factory that will be instantiated for every current and future sink.
	pub fn add_post_scene_render_pass_for_all_sinks<F>(&mut self, render_pass_factory: F)
	where
		F: for<'a> Fn(&'a mut RenderPassBuilder<'a>) -> Box<dyn RenderPass> + 'static,
	{
		let render_pass_factory: Box<RenderPassFactory> = Box::new(render_pass_factory);
		let sink_ids: SmallVec<[usize; 16]> = self.sink_cameras.iter().map(|(sink_id, _)| *sink_id).collect();

		for sink_id in sink_ids {
			let render_pass = {
				let swapchain = self.windows[sink_id].1;
				let resource_manager = self
					.resource_manager
					.as_ref()
					.and_then(|resource_manager| resource_manager.upgrade());
				let mut render_pass_builder =
					RenderPassBuilder::new(&mut self.context, &mut self.render_targets, sink_id, swapchain);
				if let Some(resource_manager) = resource_manager.as_deref() {
					render_pass_builder = render_pass_builder.with_shader_resources(resource_manager);
				}
				render_pass_factory(&mut render_pass_builder)
			};

			self.add_render_pass(render_pass, sink_id);
		}

		self.post_scene_render_pass_factories.push(render_pass_factory);
	}

	/// Instantiates all registered post-scene render pass factories for a given sink.
	fn add_post_scene_render_passes_for_sink(&mut self, sink_id: SinkId) {
		let mut render_passes_for_sink: SmallVec<[Box<dyn RenderPass>; 16]> = SmallVec::new();

		let swapchain = self.windows[sink_id].1;

		for render_pass_factory in &self.post_scene_render_pass_factories {
			let render_pass = {
				let resource_manager = self
					.resource_manager
					.as_ref()
					.and_then(|resource_manager| resource_manager.upgrade());
				let mut render_pass_builder =
					RenderPassBuilder::new(&mut self.context, &mut self.render_targets, sink_id, swapchain);
				if let Some(resource_manager) = resource_manager.as_deref() {
					render_pass_builder = render_pass_builder.with_shader_resources(resource_manager);
				}
				render_pass_factory(&mut render_pass_builder)
			};

			render_passes_for_sink.push(render_pass);
		}

		for render_pass in render_passes_for_sink {
			self.add_render_pass(render_pass, sink_id);
		}
	}

	pub fn update_windows<'a>(&'a mut self) -> impl Iterator<Item = impl Iterator<Item = ghi::window::Events> + 'a> + 'a {
		self.windows.iter_mut().map(|(window, _)| window.poll())
	}

	/// Schedules copying a sink's swapchain image into a buffer during the next prepared frame.
	pub fn capture_swapchain_to_buffer(
		&mut self,
		sink_id: SinkId,
		destination_buffer: impl Into<ghi::BaseBufferHandle>,
		destination_offset: usize,
		destination_bytes_per_row: usize,
		destination_bytes_per_image: usize,
	) {
		self.pending_swapchain_captures.push(SwapchainCapture {
			sink_id,
			destination_buffer: destination_buffer.into(),
			destination_offset,
			destination_bytes_per_row,
			destination_bytes_per_image,
		});
	}

	/// Prepares a frame by invoking the configured render passes.
	///
	/// The renderer skips execution when no swapchain is available or when any
	/// swapchain surface has a zero-sized dimension.
	pub fn prepare(
		&'_ mut self,
		transforms_listener: &mut impl Listener<TransformationUpdate>,
		frame_allocator: &bumpalo::Bump,
	) {
		let span = debug_span!(
			"Renderer::prepare",
			frame = self.started_frame_count,
			windows = self.windows.len()
		);
		let _enter = span.enter();

		let Some(_) = self.windows.first() else {
			log::debug!("No swapchains available to present to. Skipping rendering!");
			return;
		};
		if self.started_frame_count > 0 && !self.pending_sink_initializations.is_empty() {
			self.initialize_pending_sink_resources();
		}
		self.apply_configuration();

		self.context.start_frame_capture();

		{
			let span = debug_span!("Renderer::update_camera_transforms");
			let _enter = span.enter();
			while let Some(message) = transforms_listener.read() {
				let handle = *message.handle();

				if let Some(camera) = self
					.cameras
					.iter_mut()
					.find_map(|(h, camera)| if handle == *h { Some(camera) } else { None })
				{
					camera.set_position(message.transform().get_position());
					camera.set_orientation(message.transform().get_orientation());
				}
			}
		}

		let mut queue = self.context.queue(self.graphics_queue_handle);
		let frame = ghi::queue::FrameRequest {
			index: self.started_frame_count as u32,
			synchronizer: self.render_finished_synchronizer,
		};

		self.started_frame_count += 1;

		let command_buffer = self.render_command_buffer;
		let synchronizer = self.render_finished_synchronizer;
		let wait_for = &[];
		let windows = &self.windows;
		let sink_cameras = &self.sink_cameras;
		let cameras = &self.cameras;
		let render_targets = &self.render_targets;
		let pipeline_managers = &mut self.pipeline_managers;
		let pipeline_manager_resources_by_sink = &self.pipeline_manager_resources_by_sink;
		let render_passes = &mut self.render_passes;
		let render_passes_by_sink = &self.render_passes_by_sink;
		let pending_swapchain_captures = self.pending_swapchain_captures.drain(..).collect::<SmallVec<[_; 16]>>();
		let frame_allocator = frame_allocator;

		{
			let span = debug_span!("Renderer::queue_execute");
			let _enter = span.enter();
			queue.execute(Some(frame), wait_for, synchronizer, |execution| {
				let completed_graphics_frame = execution.completed_frame();

				let (sinks, pipeline_manager_commands, render_pass_commands, present_keys, swapchain_capture_copies) = {
					let span = debug_span!("Renderer::prepare_frame_work");
					let _enter = span.enter();
					let frame = execution.frame().expect(
					"Frame is required to prepare renderer frame work. The most likely cause is that Renderer::render called Queue::execute without a frame request.",
				);
					let swapchains: SmallVec<[Option<(ghi::PresentKey, Extent, ghi::SwapchainHandle)>; 16]> = {
						let span = debug_span!("Renderer::acquire_swapchains", count = windows.len());
						let _enter = span.enter();
						windows
							.iter()
							.map(|(_window, swapchain)| {
								let (present_key, extent) = frame.acquire_swapchain_image(*swapchain);

								if extent.width() == 0 || extent.height() == 0 {
									log::warn!("The extent is too small: {:?}. Rendering will be skipped.", extent);
									return None;
								}

								if extent.width() >= 65535 || extent.height() >= 65535 {
									log::warn!(
										"The extent is too large: {:?}. The renderer only supports dimensions as big as 16 bits. Rendering will be skipped.",
										extent
									);
									return None;
								}

								Some((present_key, extent, *swapchain))
							})
							.collect()
					};

					let mut sinks: SmallVec<[Sink; 16]> = SmallVec::new();

					{
						let span = debug_span!("Renderer::build_sinks", cameras = cameras.len());
						let _enter = span.enter();
						for (sink_id, camera_handle) in sink_cameras.iter() {
							let Some((_present_key, extent, _swapchain)) = swapchains[*sink_id] else {
								continue;
							};

							let Some(camera) = cameras
								.iter()
								.find_map(|(handle, camera)| if handle == camera_handle { Some(camera) } else { None })
							else {
								continue;
							};

							let view = make_perspective_view_from_camera(camera, extent);
							sinks.push(Sink::new(view, extent, *sink_id));
						}
					}

					{
						let span = debug_span!("Renderer::resize_render_targets", sinks = sinks.len());
						let _enter = span.enter();
						for sink in &sinks {
							// Get images for the current sink and render pass and resize them to window extent
							let images = render_targets.get_images_for_sink(sink.index());

							// Resize images to window extent
							for &image in images {
								frame.resize_image(image, sink.extent());
							}
						}
					}

					let pipeline_managers = pipeline_managers.iter_mut().enumerate();

					let pipeline_manager_commands: SmallVec<[(PipelineManagerId, SmallVec<[RenderPassReturn<'_>; 16]>); 16]> = {
						let span = debug_span!("Renderer::prepare_pipeline_managers");
						let _enter = span.enter();
						pipeline_managers
							.filter_map(|(pipeline_manager_id, sm)| {
								sm.prepare(frame, &sinks, frame_allocator).map(|commands| (pipeline_manager_id, commands))
							})
							.collect()
					};

					// A list of render pass commands and their corresponding pass/sink indices.
					let render_pass_commands: SmallVec<[(RenderPassReturn, RenderPassId, SinkId); 64]> = {
						let span = debug_span!("Renderer::prepare_render_passes");
						let _enter = span.enter();
						render_passes_by_sink
							.iter()
							.filter_map(|(render_pass_id, sink_id)| {
								if let Some(render_pass) = render_passes.get_mut(*render_pass_id) {
									if let Some(sink) = sinks.iter().find(|sink| sink.index() == *sink_id) {
										if let Some(command) = render_pass.prepare(frame, sink, frame_allocator) {
											return Some((command, *render_pass_id, sink.index()));
										}
									}
								}
								None
							})
							.collect()
					};

					let present_keys = swapchains
						.iter()
						.filter_map(|sc| sc.as_ref().map(|(pk, ..)| *pk))
						.collect::<SmallVec<[ghi::PresentKey; 16]>>();

					let swapchain_capture_copies = {
						let span = debug_span!("Renderer::prepare_swapchain_captures", captures = pending_swapchain_captures.len());
						let _enter = span.enter();
						pending_swapchain_captures
							.iter()
							.filter_map(|capture| {
								let Some(Some((_present_key, _extent, swapchain))) = swapchains.get(capture.sink_id) else {
									return None;
								};

								Some(ghi::ImageBufferCopyDescriptor::swapchain(
									*swapchain,
									capture.destination_buffer,
									capture.destination_offset,
									capture.destination_bytes_per_row,
									capture.destination_bytes_per_image,
								))
							})
							.collect::<SmallVec<[ghi::ImageBufferCopyDescriptor; 16]>>()
					};

					(sinks, pipeline_manager_commands, render_pass_commands, present_keys, swapchain_capture_copies)
				};

				execution.record_with_present_keys(command_buffer, &present_keys, |command_buffer_recording| {
					let span = debug_span!("Renderer::record_commands", sinks = sinks.len());
					let _enter = span.enter();
					{
						let span = debug_span!("Renderer::record_pipeline_manager_commands");
						let _enter = span.enter();
						for (pipeline_manager_id, commands) in pipeline_manager_commands {
							for (command, sink) in commands.into_iter().zip(sinks.iter()) {
								let attachment_infos = render_targets.get_attachment_infos_for_resources(
									sink.index(),
									pipeline_manager_resources_by_sink
										.iter()
										.find_map(|(id, sink_id, resources)| {
											(*id == pipeline_manager_id && *sink_id == sink.index()).then_some(resources.as_slice())
										})
										.unwrap_or(&[]),
								);

								command(&mut *command_buffer_recording, &attachment_infos);
							}
						}
					}

					{
						let span = debug_span!("Renderer::record_render_pass_commands");
						let _enter = span.enter();
						for (command, _render_pass_id, sink) in render_pass_commands {
							let attachment_infos = render_targets.get_attachment_infos(sink);
							command(&mut *command_buffer_recording, &attachment_infos);
						}
					}

					if !swapchain_capture_copies.is_empty() {
						let span = debug_span!("Renderer::record_swapchain_captures", captures = swapchain_capture_copies.len());
						let _enter = span.enter();
						command_buffer_recording.copy_images_to_buffer(&swapchain_capture_copies);
					}
				});

				present_keys
			});
		}
	}

	pub fn context_mut(&mut self) -> &mut ghi::implementation::Context {
		&mut self.context
	}

	/// Creates the swapchain and sink state for a window.
	///
	/// Next, create a camera with [`Self::create_camera`] and associate it with the
	/// sink through the application or world integration.
	pub fn create_window(&mut self, window: Window) {
		let name = window.name();
		let extent = window.extent();
		let camera = window.camera();

		let features = if window.features().contains(window::Features::DECORATIONS) {
			ghi::window::Features::DECORATIONS
		} else {
			ghi::window::Features::empty()
		};

		let window = ghi::Window::new_with_params(name, extent, "main_window", features);

		match window {
			Ok(window) => {
				let os_handles = window.os_handles();

				let swapchain_handle = self.context.bind_to_window(
					&os_handles,
					ghi::PresentationModes::FIFO,
					extent,
					ghi::Uses::RenderTarget | ghi::Uses::Storage,
				);

				let sink_id = self.windows.len();

				let sink_has_camera = if let Some(camera) = camera {
					self.sink_cameras.push((sink_id, *camera));
					true
				} else {
					false
				};

				self.windows.push((window, swapchain_handle));

				if sink_has_camera {
					if self.defer_first_frame_sink_setup && self.started_frame_count == 0 {
						// The native window and swapchain can be presented before scene pipelines are created; this keeps
						// first-paint latency independent of shader and PSO warmup.
						self.pending_sink_initializations.push(sink_id);
					} else {
						self.initialize_scene_sink(sink_id);
					}
				}
			}
			Err(msg) => {
				log::error!(
					"Failed to create GHI window: {msg}. The most likely cause is missing platform graphics support or an incomplete environment setup. See {}.",
					crate::online_docs_url("use/setup/environment")
				);
			}
		}
	}

	pub fn create_camera(&mut self, handle: Handle, camera: Camera) {
		if let Some((_, existing_camera)) = self
			.cameras
			.iter_mut()
			.find(|(existing_handle, _)| *existing_handle == handle)
		{
			*existing_camera = camera;
			return;
		}

		self.cameras.push((handle, camera));
	}
}

struct Attachment {
	name: String,
	image: ghi::BaseImageHandle,
}

/// The `SwapchainCapture` struct defers one swapchain-to-buffer capture until the
/// next frame.
#[derive(Clone, Copy)]
struct SwapchainCapture {
	sink_id: SinkId,
	destination_buffer: ghi::BaseBufferHandle,
	destination_offset: usize,
	destination_bytes_per_row: usize,
	destination_bytes_per_image: usize,
}

/// The `Settings` struct configures a [`Renderer`] during creation.
pub struct Settings {
	/// Controls whether the GHI context enables validation layers.
	validation: bool,
	/// Controls whether the renderer logs parameters sent to the underlying graphics API.
	///
	/// This option requires `validation`.
	api_dump: bool,
	/// Controls whether the graphics API performs additional validation, including
	/// GPU validation.
	///
	/// This option can be expensive and requires `validation`.
	extended_validation: bool,
	/// Controls whether graphics API object labels and command debug groups are emitted.
	debug_labels: bool,
	/// Controls whether the GHI context enables mesh shading.
	mesh_shading: bool,
}

impl Settings {
	/// Creates renderer settings with the engine defaults.
	///
	/// - `validation` is true by default in debug builds and false in release.
	/// - `api_dump` is false by default.
	/// - `extended_validation` is false by default.
	pub fn new() -> Self {
		Self {
			validation: cfg!(debug_assertions),
			api_dump: false,
			extended_validation: false,
			debug_labels: cfg!(debug_assertions),
			mesh_shading: true,
		}
	}

	pub fn validation(mut self, value: bool) -> Self {
		self.validation = value;
		self
	}

	pub fn api_dump(mut self, value: bool) -> Self {
		self.api_dump = value;
		self
	}

	pub fn extended_validation(mut self, value: bool) -> Self {
		self.extended_validation = value;
		self
	}

	pub fn debug_labels(mut self, value: bool) -> Self {
		self.debug_labels = value;
		self
	}

	pub fn mesh_shading(mut self, value: bool) -> Self {
		self.mesh_shading = value;
		self
	}
}

pub struct RenderTargets {
	images: Vec<(ghi::BaseImageHandle, ghi::Formats)>,
	/// Maps a sink-scoped name to an image index.
	by_name: Vec<(usize, String, usize)>,
	/// Maps sink indices to image indices and access policies, making attachments.
	by_sink_index: Vec<(usize, (usize, ghi::AccessPolicies))>,
}

impl Default for RenderTargets {
	fn default() -> Self {
		Self::new()
	}
}

impl RenderTargets {
	pub fn new() -> Self {
		Self {
			images: Vec::with_capacity(32),
			by_name: Vec::with_capacity(32),
			by_sink_index: Vec::with_capacity(32),
		}
	}

	pub fn alias(&mut self, sink_id: usize, orig: &str, alias: &str) {
		if let Some(index) = self.get_image_index(orig, sink_id) {
			self.by_name.push((sink_id, alias.to_string(), index));
		}
	}

	/// Inserts a render-target image for a sink and returns its storage index.
	pub fn insert(&mut self, name: String, sink_id: usize, image: ghi::BaseImageHandle, format: ghi::Formats) -> usize {
		if self.get_image_index(&name, sink_id).is_some() {
			panic!(
				"Render target image '{name}' already exists for sink {sink_id}. The most likely cause is that two render pipeline setup paths create the same named target."
			);
		};

		if self.get_attachment_index(&name, sink_id).is_some() {
			panic!(
				"Render target image '{name}' is already registered as an attachment for sink {sink_id}. The most likely cause is that a target was manually added to the attachment list before insertion."
			);
		}

		let index = self.images.len();
		self.images.push((image, format));
		self.by_name.push((sink_id, name, index));
		self.by_sink_index.push((sink_id, (index, ghi::AccessPolicies::WRITE)));

		index
	}

	pub fn read_from(&mut self, name: &str, sink_id: usize) {
		if self.get_attachment_index(name, sink_id).is_some() {
			return;
		}

		let Some(index) = self.get_image_index(name, sink_id) else {
			log::warn!(
				"Render target image '{name}' does not exist for sink {sink_id}; read attachment was not registered. The most likely cause is that a render pass was added before the pipeline that creates this target."
			);
			return;
		};

		self.by_sink_index.push((sink_id, (index, ghi::AccessPolicies::READ)));
	}

	pub fn write_to(&mut self, name: &str, sink_id: usize) {
		if self.get_attachment_index(name, sink_id).is_some() {
			return;
		}

		let Some(index) = self.get_image_index(name, sink_id) else {
			log::warn!(
				"Render target image '{name}' does not exist for sink {sink_id}; write attachment was not registered. The most likely cause is that a render pass was added before the pipeline that creates this target."
			);
			return;
		};

		self.by_sink_index.push((sink_id, (index, ghi::AccessPolicies::WRITE)));
	}

	pub fn get(&self, name: &str, sink_id: usize) -> Option<&(ghi::BaseImageHandle, ghi::Formats)> {
		self.get_image_index(name, sink_id).and_then(|index| self.images.get(index))
	}

	pub fn get_attachment_infos(&self, sink_id: usize) -> SmallVec<[ghi::AttachmentInformation; 8]> {
		let attachments = self
			.by_sink_index
			.iter()
			.filter_map(|(v, (i, ap))| {
				if *v == sink_id {
					let (image, format) = self.images.get(*i)?;
					Some((image, format, ap))
				} else {
					None
				}
			})
			.filter(|(_, _, access)| access.intersects(ghi::AccessPolicies::WRITE))
			.map(|(image, format, access)| {
				let load = access.intersects(ghi::AccessPolicies::READ);
				let store = access.intersects(ghi::AccessPolicies::WRITE);
				let clear_value = if load {
					ghi::ClearValue::None
				} else {
					ghi::ClearValue::Color(RGBA::black())
				};

				ghi::AttachmentInformation::new(*image, ghi::Layouts::RenderTarget, clear_value, load, store)
				// TODO: contionally pass format
			});

		attachments.collect()
	}

	pub fn get_attachment_infos_for_resources(
		&self,
		sink_id: usize,
		resources: &[(String, ghi::AccessPolicies)],
	) -> SmallVec<[ghi::AttachmentInformation; 8]> {
		let mut accesses_by_name = SmallVec::<[(&str, ghi::AccessPolicies); 8]>::new();
		for (name, access) in resources {
			if let Some((_, existing)) = accesses_by_name
				.iter_mut()
				.find(|(existing_name, _)| *existing_name == name.as_str())
			{
				*existing |= *access;
			} else {
				accesses_by_name.push((name.as_str(), *access));
			}
		}

		accesses_by_name
			.into_iter()
			.filter_map(|(name, access)| {
				if !access.intersects(ghi::AccessPolicies::WRITE) {
					return None;
				}

				let (image, _format) = self.get(name, sink_id)?;
				let load = access.intersects(ghi::AccessPolicies::READ);
				let clear_value = if load {
					ghi::ClearValue::None
				} else {
					ghi::ClearValue::Color(RGBA::black())
				};

				Some(ghi::AttachmentInformation::new(
					*image,
					ghi::Layouts::RenderTarget,
					clear_value,
					load,
					true,
				))
			})
			.collect()
	}

	fn get_image(&self, name: &str, sink_id: usize) -> &ghi::BaseImageHandle {
		let index = self.get_attachment_index(name, sink_id).unwrap();
		&self.images.get(index).unwrap().0
	}

	fn get_image_index(&self, name: &str, sink_id: usize) -> Option<usize> {
		self.by_name
			.iter()
			.rev()
			.find(|(sink, n, _)| *sink == sink_id && n == name)
			.map(|(_, _, i)| *i)
	}

	fn get_attachment_index(&self, name: &str, sink_id: usize) -> Option<usize> {
		let image_index = self.get_image_index(name, sink_id)?;

		self.by_sink_index
			.iter()
			.find_map(|(v, (i, _))| if *v == sink_id && *i == image_index { Some(*i) } else { None })
	}

	fn get_images_for_sink(&self, index: usize) -> impl Iterator<Item = &ghi::BaseImageHandle> {
		self.by_sink_index.iter().filter_map(move |(v, (i, _))| {
			if *v != index {
				return None;
			}

			self.images.get(*i).map(|(image, _)| image)
		})
	}
}

/// Updates every sink-local instance because one render-pass factory may create the same named pass for many sinks.
fn set_render_pass_state_by_name(render_passes: &mut [RenderPassHarness], name: &str, state: RenderPassState) -> usize {
	let mut updated = 0;
	for render_pass in render_passes {
		if render_pass.name() == name {
			render_pass.set_state(state);
			updated += 1;
		}
	}
	updated
}

const RENDER_PASS_PARAMETER_PREFIX: &str = "render.pass.";

/// Builds a render-pass harness with the state previously selected for its stable name.
fn render_pass_harness_with_state(
	render_pass: Box<dyn RenderPass>,
	render_pass_states: &HashMap<String, RenderPassState>,
) -> RenderPassHarness {
	let mut harness = RenderPassHarness::new(render_pass);
	if let Some(state) = render_pass_states.get(harness.name()) {
		harness.set_state(*state);
	}
	harness
}

/// Applies valid queued states and retains updates whose named pass has not been installed yet.
fn apply_render_pass_configuration(
	configuration: &ConfigurationPort,
	pending: &mut VecDeque<PendingRenderPassConfiguration>,
	render_pass_states: &mut HashMap<String, RenderPassState>,
	render_passes: &mut [RenderPassHarness],
) {
	while let Some(update) = configuration.read() {
		match PendingRenderPassConfiguration::from_update(update) {
			Ok(update) => pending.push_back(update),
			Err((id, reason)) => configuration.not_set(id, reason),
		}
	}

	// Try each retained update once per call. A pass that has not been installed yet keeps the event pending.
	let pending_count = pending.len();
	for _ in 0..pending_count {
		let update = pending.pop_front().expect("pending configuration count changed");
		let updated = set_render_pass_state_by_name(render_passes, &update.render_pass_name, update.state);
		if updated == 0 {
			pending.push_back(update);
			continue;
		}

		render_pass_states.insert(update.render_pass_name.clone(), update.state);
		configuration.set(update.event, ConfigurationValue::from(update.state.as_parameter_value()));
	}
}

struct PendingRenderPassConfiguration {
	event: ConfigurationEventId,
	render_pass_name: String,
	state: RenderPassState,
}

impl PendingRenderPassConfiguration {
	/// Validates a generic configuration message once before retaining it for renderer application.
	fn from_update(update: ConfigurationUpdate) -> Result<Self, (ConfigurationEventId, String)> {
		let event = update.id();
		let Some(render_pass_name) = update.parameter().strip_prefix(RENDER_PASS_PARAMETER_PREFIX) else {
			return Err((
				event,
				"Render pass state was not set. The most likely cause is that the parameter is outside the `render.pass.` namespace."
					.to_string(),
			));
		};
		if render_pass_name.is_empty() {
			return Err((
				event,
				"Render pass state was not set. The most likely cause is that the parameter does not name a render pass."
					.to_string(),
			));
		}
		let Some(value) = update.value().as_text() else {
			return Err((
				event,
				"Render pass state was not set. The most likely cause is that the requested value is not text.".to_string(),
			));
		};
		let state = match value {
			"enabled" => RenderPassState::Enabled,
			"bypassed" => RenderPassState::Bypassed,
			_ => {
				return Err((
					event,
					"Render pass state was not set. The most likely cause is that the value is neither `enabled` nor `bypassed`."
						.to_string(),
				));
			}
		};

		Ok(Self {
			event,
			render_pass_name: render_pass_name.to_string(),
			state,
		})
	}
}

#[cfg(test)]
#[allow(unsafe_code)]
mod tests {
	use utils::Box;

	use super::*;
	use crate::configuration::ConfigurationUpdateState;

	struct NamedRenderPass(&'static str);

	impl RenderPass for NamedRenderPass {
		fn name(&self) -> &'static str {
			self.0
		}

		fn prepare<'a>(
			&mut self,
			_frame: &mut ghi::implementation::Frame,
			_sink: &Sink,
			_frame_allocator: &'a bumpalo::Bump,
		) -> Option<RenderPassReturn<'a>> {
			None
		}

		fn bypass<'a>(
			&mut self,
			_frame: &mut ghi::implementation::Frame,
			_sink: &Sink,
			_frame_allocator: &'a bumpalo::Bump,
		) -> Option<RenderPassReturn<'a>> {
			None
		}
	}

	#[test]
	fn render_pass_state_updates_every_sink_instance_with_the_requested_name() {
		let mut render_passes = [
			RenderPassHarness::new(Box::new(NamedRenderPass("bloom"))),
			RenderPassHarness::new(Box::new(NamedRenderPass("ui"))),
			RenderPassHarness::new(Box::new(NamedRenderPass("bloom"))),
		];

		let updated = set_render_pass_state_by_name(&mut render_passes, "bloom", RenderPassState::Bypassed);

		assert_eq!(updated, 2);
		assert_eq!(render_passes[0].state(), RenderPassState::Bypassed);
		assert_eq!(render_passes[1].state(), RenderPassState::Enabled);
		assert_eq!(render_passes[2].state(), RenderPassState::Bypassed);
		assert_eq!(
			set_render_pass_state_by_name(&mut render_passes, "missing", RenderPassState::Enabled),
			0
		);
	}

	#[test]
	fn render_configuration_sets_existing_and_future_pass_instances() {
		let configuration = Configuration::new();
		let port = configuration.register(RENDER_PASS_PARAMETER_PREFIX);
		let event = configuration.update("render.pass.bloom", "bypassed");
		let mut pending = VecDeque::new();
		let mut states = HashMap::new();
		let mut passes = [
			RenderPassHarness::new(Box::new(NamedRenderPass("bloom"))),
			RenderPassHarness::new(Box::new(NamedRenderPass("bloom"))),
		];

		apply_render_pass_configuration(&port, &mut pending, &mut states, &mut passes);

		assert_eq!(passes[0].state(), RenderPassState::Bypassed);
		assert_eq!(passes[1].state(), RenderPassState::Bypassed);
		assert!(matches!(
			configuration.event(event).unwrap().state(),
			ConfigurationUpdateState::Set { value }
				if value == &ConfigurationValue::from("bypassed")
		));

		let future = render_pass_harness_with_state(Box::new(NamedRenderPass("bloom")), &states);
		assert_eq!(future.state(), RenderPassState::Bypassed);
	}

	#[test]
	fn render_configuration_stays_pending_until_the_pass_exists() {
		let configuration = Configuration::new();
		let port = configuration.register(RENDER_PASS_PARAMETER_PREFIX);
		let event = configuration.update("render.pass.bloom", "bypassed");
		let mut pending = VecDeque::new();
		let mut states = HashMap::new();
		let mut passes = [];

		apply_render_pass_configuration(&port, &mut pending, &mut states, &mut passes);

		assert_eq!(pending.len(), 1);
		assert_eq!(
			configuration.event(event).unwrap().state(),
			&ConfigurationUpdateState::Pending
		);

		let mut passes = [RenderPassHarness::new(Box::new(NamedRenderPass("bloom")))];
		apply_render_pass_configuration(&port, &mut pending, &mut states, &mut passes);
		assert_eq!(pending.len(), 0);
		assert_eq!(passes[0].state(), RenderPassState::Bypassed);
	}

	#[test]
	fn render_configuration_reports_an_unsupported_state() {
		let configuration = Configuration::new();
		let port = configuration.register(RENDER_PASS_PARAMETER_PREFIX);
		let event = configuration.update("render.pass.bloom", "disabled");
		let mut pending = VecDeque::new();
		let mut states = HashMap::new();
		let mut passes = [RenderPassHarness::new(Box::new(NamedRenderPass("bloom")))];

		apply_render_pass_configuration(&port, &mut pending, &mut states, &mut passes);

		assert!(matches!(
			configuration.event(event).unwrap().state(),
			ConfigurationUpdateState::NotSet { reason } if reason.contains("neither `enabled` nor `bypassed`")
		));
		assert_eq!(passes[0].state(), RenderPassState::Enabled);
	}

	#[test]
	fn test_render_targets_new() {
		let rt = RenderTargets::new();
		assert!(rt.images.is_empty());
		assert!(rt.by_name.is_empty());
		assert!(rt.by_sink_index.is_empty());
	}

	#[test]
	fn test_insert_and_get() {
		let mut rt = RenderTargets::new();
		let image = unsafe { std::mem::transmute::<u64, ghi::BaseImageHandle>(1) };
		let format = ghi::Formats::RGBA8UNORM;
		let index = rt.insert("test".to_string(), 0, image, format);
		assert_eq!(index, 0);
		let retrieved = rt.get("test", 0);
		assert!(retrieved.is_some());
		assert_eq!(rt.get("nonexistent", 0), None);
	}

	#[test]
	fn test_insert_multiple() {
		let mut rt = RenderTargets::new();
		let image1 = unsafe { std::mem::transmute::<u64, ghi::BaseImageHandle>(1) };
		let format1 = ghi::Formats::RGBA8UNORM;
		let image2 = unsafe { std::mem::transmute::<u64, ghi::BaseImageHandle>(2) };
		let format2 = ghi::Formats::Depth32;

		rt.insert("color".to_string(), 0, image1, format1);
		rt.insert("depth".to_string(), 0, image2, format2);

		assert!(rt.get("color", 0).is_some());
		assert!(rt.get("depth", 0).is_some());
	}

	#[test]
	fn test_get_attachment_infos() {
		let mut rt = RenderTargets::new();
		let image1 = unsafe { std::mem::transmute::<u64, ghi::BaseImageHandle>(1) };
		let format1 = ghi::Formats::RGBA8UNORM;
		let image2 = unsafe { std::mem::transmute::<u64, ghi::BaseImageHandle>(2) };
		let format2 = ghi::Formats::Depth32;

		rt.insert("color".to_string(), 0, image1, format1);
		rt.insert("depth".to_string(), 0, image2, format2);
		rt.insert(
			"other".to_string(),
			1,
			unsafe { std::mem::transmute::<u64, ghi::BaseImageHandle>(3) },
			ghi::Formats::RGBA16UNORM,
		);

		let attachments = rt.get_attachment_infos(0);
		assert_eq!(attachments.len(), 2);

		let attachments_view1 = rt.get_attachment_infos(1);
		assert_eq!(attachments_view1.len(), 1);
	}

	#[test]
	fn test_get_attachment_infos_empty_view() {
		let rt = RenderTargets::new();
		let attachments = rt.get_attachment_infos(0);
		assert!(attachments.is_empty());
	}

	#[test]
	fn test_alias_overrides_previous_mapping() {
		let mut rt = RenderTargets::new();
		let first_image = unsafe { std::mem::transmute::<u64, ghi::BaseImageHandle>(1) };
		let second_image = unsafe { std::mem::transmute::<u64, ghi::BaseImageHandle>(2) };

		rt.insert("first".to_string(), 0, first_image, ghi::Formats::RGBA16UNORM);
		rt.insert("second".to_string(), 0, second_image, ghi::Formats::RGBA16UNORM);
		rt.alias(0, "first", "main");
		rt.alias(0, "second", "main");

		let (image, _) = rt.get("main", 0).expect("main alias should resolve");
		assert_eq!(*image, second_image);
	}

	#[test]
	fn test_insert_same_name_for_different_sinks() {
		let mut rt = RenderTargets::new();
		let image1 = unsafe { std::mem::transmute::<u64, ghi::BaseImageHandle>(1) };
		let image2 = unsafe { std::mem::transmute::<u64, ghi::BaseImageHandle>(2) };

		rt.insert("main".to_string(), 0, image1, ghi::Formats::RGBA16UNORM);
		rt.insert("main".to_string(), 1, image2, ghi::Formats::RGBA16UNORM);

		let (sink0_image, _) = rt.get("main", 0).expect("sink 0 main should resolve");
		let (sink1_image, _) = rt.get("main", 1).expect("sink 1 main should resolve");
		assert_eq!(*sink0_image, image1);
		assert_eq!(*sink1_image, image2);
	}
}

type RenderPassFactory = dyn for<'a> Fn(&'a mut RenderPassBuilder<'a>) -> Box<dyn RenderPass>;

type SinkId = usize;
/// Identifies a render pass created by a render-pass factory.
type RenderPassId = usize;
type PipelineManagerId = usize;

use std::{
	collections::VecDeque,
	io::Write,
	ops::{Deref, DerefMut},
	rc::Rc,
	sync::Arc,
};

use ghi::{
	command_buffer::{
		BoundComputePipelineMode as _, BoundRasterizationPipelineMode as _, CommandBufferRecording,
		RasterizationRenderPassMode as _,
	},
	context::{Context as _, ContextCreate as _},
	device::Device as _,
	frame::Frame as _,
	queue::{Queue as _, QueueExecution as _},
};
use math::direction_from_orientation;
use resource_management::resource::resource_manager::ResourceManager;
use smallvec::SmallVec;
use tracing::debug_span;
use utils::Box;
use utils::{
	hash::{HashMap, HashMapExt},
	sync::RwLock,
	Extent, RGBA,
};

use super::render_pass::{RenderPass, RenderPassBuilder, RenderPassHarness, RenderPassState};
use crate::{
	application::parameters::Parameters,
	configuration::{Configuration, ConfigurationEventId, ConfigurationPort, ConfigurationUpdate, ConfigurationValue},
	core::{
		channel::{Channel, DefaultChannel},
		factory::Handle,
		listener::Listener,
		Entity, EntityHandle,
	},
	gameplay::transform::TransformationUpdate,
	rendering::{
		make_perspective_view_from_camera,
		pipeline_manager::PipelineManager,
		render_pass::{FramePrepare, RenderPassReturn},
		window::{self, Window},
		Camera, Sink, View,
	},
	space::{Orientable as _, Positionable as _},
};