use crate::{
environment::LayoutEnvironment,
event::EventResult,
layout::ResolvedLayout,
primitives::{Point, ProposedDimensions},
view::{ViewLayout, ViewMarker},
};
#[derive(Debug, Clone)]
pub struct Offset<T> {
child: T,
offset: Point,
}
impl<T: ViewMarker> Offset<T> {
pub const fn new(child: T, offset: Point) -> Self {
Self { child, offset }
}
}
impl<T> ViewMarker for Offset<T>
where
T: ViewMarker,
{
type Renderables = T::Renderables;
type Transition = T::Transition;
}
impl<Captures: ?Sized, T> ViewLayout<Captures> for Offset<T>
where
T: ViewLayout<Captures>,
{
type Sublayout = T::Sublayout;
type State = T::State;
fn priority(&self) -> i8 {
self.child.priority()
}
fn is_empty(&self) -> bool {
self.child.is_empty()
}
fn transition(&self) -> Self::Transition {
self.child.transition()
}
fn build_state(&self, captures: &mut Captures) -> Self::State {
self.child.build_state(captures)
}
fn layout(
&self,
offer: &ProposedDimensions,
env: &impl LayoutEnvironment,
captures: &mut Captures,
state: &mut Self::State,
) -> ResolvedLayout<Self::Sublayout> {
self.child.layout(offer, env, captures, state)
}
fn render_tree(
&self,
layout: &Self::Sublayout,
origin: crate::primitives::Point,
env: &impl LayoutEnvironment,
captures: &mut Captures,
state: &mut Self::State,
) -> Self::Renderables {
let origin = origin + self.offset;
self.child.render_tree(layout, origin, env, captures, state)
}
fn handle_event(
&self,
event: &crate::view::Event,
context: &crate::event::EventContext,
render_tree: &mut Self::Renderables,
captures: &mut Captures,
state: &mut Self::State,
) -> EventResult {
self.child
.handle_event(event, context, render_tree, captures, state)
}
}