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use crateEndpoint;
use crate::;
use Deserialize;
/// Collection of ranked clubs by region.
///
/// Contains a list of top clubs in a specific region, ordered by their trophy count.
/// Use the [`Rankings`] trait to fetch this data.
///
/// # Examples
///
/// ```no_run
/// use brawl_rs::prelude::*;
///
/// #[tokio::main]
/// async fn main() -> Result<(), Box<dyn std::error::Error>> {
/// let client = BrawlClient::new(std::env::var("BRAWL_TOKEN")?);
/// let rankings = RankingsClub::get(&client, "US").await?;
/// for club in &rankings.items {
/// println!("#{} - {} ({})", club.rank, club.name, club.trophies);
/// }
/// Ok(())
/// }
/// ```
/// Collection of ranked players by region.
///
/// Contains a list of top players in a specific region, ordered by their trophy count.
/// Use the [`Rankings`] trait to fetch this data.
///
/// # Examples
///
/// ```no_run
/// use brawl_rs::prelude::*;
///
/// #[tokio::main]
/// async fn main() -> Result<(), Box<dyn std::error::Error>> {
/// let client = BrawlClient::new(std::env::var("BRAWL_TOKEN")?);
/// let rankings = RankingsPlayer::get(&client, "US").await?;
/// for player in &rankings.items {
/// println!("#{} - {} ({})", player.rank, player.name, player.trophies);
/// }
/// Ok(())
/// }
/// ```
/// Information about a club in the rankings.
///
/// Represents a single club's ranking position with its statistics and identification.
/// Information about a player in the rankings.
///
/// Represents a single player's ranking position with their statistics and club affiliation.
/// Information about a player's club in the rankings.
///
/// Contains basic information about the club that a ranked player belongs to.
/// Trait for fetching rankings data by region.
///
/// This trait provides a unified interface for fetching rankings of both clubs and players.
/// It's implemented for [`RankingsClub`] and [`RankingsPlayer`] types.
///
/// # Examples
///
/// Fetch club rankings:
/// ```no_run
/// use brawl_rs::prelude::*;
///
/// #[tokio::main]
/// async fn main() -> Result<(), Box<dyn std::error::Error>> {
/// let client = BrawlClient::new(std::env::var("BRAWL_TOKEN")?);
/// // Fetch top clubs in United States
/// let rankings = RankingsClub::get(&client, "US").await?;
/// println!("Total ranked clubs: {}", rankings.items.len());
/// Ok(())
/// }
/// ```
///
/// Fetch player rankings:
/// ```no_run
/// use brawl_rs::prelude::*;
///
/// #[tokio::main]
/// async fn main() -> Result<(), Box<dyn std::error::Error>> {
/// let client = BrawlClient::new(std::env::var("BRAWL_TOKEN")?);
/// // Fetch top players in Europe
/// let rankings = RankingsPlayer::get(&client, "EU").await?;
/// println!("Total ranked players: {}", rankings.items.len());
/// Ok(())
/// }
/// ```