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use crateEndpoint;
use crateBrawlClient;
use crateBrawlError;
use crateparse_date;
use ;
use Deserialize;
/// Collection of all available game modes in Brawl Stars.
///
/// Game modes are different types of gameplay experiences available in Brawl Stars,
/// each with unique mechanics and rewards.
///
/// # Examples
///
/// ```no_run
/// use brawl_rs::prelude::*;
///
/// #[tokio::main]
/// async fn main() -> Result<(), Box<dyn std::error::Error>> {
/// let client = BrawlClient::new(std::env::var("BRAWL_TOKEN")?);
/// let modes = GameModes::get(&client).await?;
/// for mode in &modes.items {
/// println!("Mode: {}", mode.name.as_deref().unwrap_or("Unknown"));
/// }
/// Ok(())
/// }
/// ```
/// Information about a single game mode.
///
/// Represents a game mode available in Brawl Stars with its unique identifier
/// and display name.
/// Current rotation of events (currently active game modes with maps).
///
/// Contains information about which events are currently active in the game,
/// including the game mode, map, and time window.
///
/// # Examples
///
/// ```no_run
/// use brawl_rs::prelude::*;
///
/// #[tokio::main]
/// async fn main() -> Result<(), Box<dyn std::error::Error>> {
/// let client = BrawlClient::new(std::env::var("BRAWL_TOKEN")?);
/// let binding = Rotation::get(&client).await?;
/// let rotation = binding.first().expect("No active events found");
///
/// println!("Event: {} on map {}", rotation.event.mode, rotation.event.map);
/// println!("Active from {} to {}", rotation.start_time, rotation.end_time);
/// Ok(())
/// }
/// ```
/// Details about a specific event/match type.
///
/// Contains information about the game mode and map for an event.