bracket-lib 0.8.7

Meta-crate holding the entirety of bracket-lib (and exposing it). Use this for the full roguelike toolkit experience.
Documentation
## Bracket-Noise Examples


### cellular


[Source Code](https://github.com/amethyst/bracket-lib/blob/master/bracket-noise/examples/cellular.rs)

Note that this is *not* cellular automata! Generates *cellular* noise, basically a randomized Voronoi pattern.

![](./ex_noise_cellular.jpg)

### perlin_fractal


[Source Code](https://github.com/amethyst/bracket-lib/blob/master/bracket-noise/examples/perlin_fractal.rs)

This example uses Perlin Fractal Noise to generate an ASCII height map.

![](./ex_noise_perlin_fractal.jpg)

### simplex_billow_quintic


[Source Code](https://github.com/amethyst/bracket-lib/blob/master/bracket-noise/examples/simplex_billow_quintic.rs)

This examples uses Simplex noise to make a heightmap, using the Billow and Quintic modes.

![](./ex_noise_simplex_billow.jpg)

### simplex_fractal


[Source Code](https://github.com/amethyst/bracket-lib/blob/master/bracket-noise/examples/simplex_fractal.rs)

This example uses Simplex noise in Fractal mode to make a heightmap.

![](./ex_noise_simplex_fractal.jpg)

### simplex_rigid_hermite


[Source Code](https://github.com/amethyst/bracket-lib/blob/master/bracket-noise/examples/simplex_rigid_hermite.rs)

This example uses Simplex noise in Rigit Hermite mode to make a heightmap.

![](./ex_noise_simplex_rigid.jpg)

### value


[Source Code](https://github.com/amethyst/bracket-lib/blob/master/bracket-noise/examples/value.rs)

This example uses value noise for simple interpolation.

![](./ex_noise_value.jpg)

### value_fractal


[Source Code](https://github.com/amethyst/bracket-lib/blob/master/bracket-noise/examples/value_fractal.rs)

This example uses value noise in fractal interpolation mode.

![](./ex_noise_value_fractal.jpg)

### whitenosie


[Source Code](https://github.com/amethyst/bracket-lib/blob/master/bracket-noise/examples/whitenoise.rs)

Generates a really random looking field of white noise. Perfect for snow, or for feeding random data to a shader.

![](./ex_noise_white.jpg)