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bp3d-os-1.0.2
bp3d-os
Operating system tools for BlockProject 3D.
This crate provides various platform specific tools to use by most BlockProject 3D software.
Features
- assets provides access to files bundled within the application (eg: AppImage for Linux and Application bundles for Apple systems).
- dirs provides access to various system directories to place application data, logs, config, etc.
- fs provides a few utilities to extend the Rust standard library around the platform file system such as managing hidden files or getting the absolute path of a file or directory.
- open provides utilities to open URLs and files using the default registered application.
Supported platforms
Currently, the following platforms are supported:
- macOS.
- macOS (with App sandbox).
- iOS.
- Linux.
- Windows.
- Other BSD like systems.
Support for Android is currently not planned due to drastic restrictions on file sizes and largely increased complexity of interacting with the platform (No native C API, everything goes through JVM with some custom main function).
Support for the assets feature
Platform | Tested | Notes |
---|---|---|
macOS | Yes | Uses NSBundle API. |
macOS (with app sandbox) | Yes | Uses NSBundle API. |
iOS | Yes | Uses NSBundle API. |
Linux | Yes | - |
Windows | No | Uses GetModuleFileNameW. |
Other BSD like systems | No | - |
Support for the dirs feature
Platform | Tested | Notes |
---|---|---|
macOS | Yes | Uses NSFileManager API. |
macOS (with app sandbox) | Yes | Uses NSFileManager API. |
iOS | Yes | Uses NSFileManager API. |
Linux | Yes | - |
Windows | No | Uses SHGetKnownFolderPath. |
Other BSD like systems | Yes | - |
Support for the fs feature
Platform | Tested | Notes |
---|---|---|
macOS | Yes | Uses NSFileManager API. |
macOS (with app sandbox) | Yes | Uses NSFileManager API. |
iOS | Yes | Uses NSFileManager API. |
Linux | Yes | - |
Windows | No | - |
Other BSD like systems | Yes | - |
Support for the open feature
Platform | Tested | Notes |
---|---|---|
macOS | Yes | Uses NSWorkspace API. |
macOS (with app sandbox) | Yes | Uses NSWorkspace API. |
iOS | No | Not yet implemented. |
Linux | Yes | Uses dbus and xdg-open. |
Windows | Yes | Uses ShellExecuteW. |
Other BSD like systems | No | Uses the same code as Linux. |
Support for the env feature
No platform specific APIs are required for this feature except support for environment variables which is usually missing from mobile platforms.
Platform | Tested | Notes |
---|---|---|
macOS | Yes | - |
macOS (with app sandbox) | Yes | - |
iOS | No | Not applicable |
Linux | Yes | - |
Windows | Yes | - |
Other BSD like systems | No | - |
Support for the cpu-info feature
Platform | Tested | Notes |
---|---|---|
macOS | Yes | Uses machdep.cpu.core_count and machdep.cpu.brand_string . |
macOS (with app sandbox) | Yes | Same as macOS. |
iOS | Yes | Same as macOS. |
Linux | Yes | Uses raw_cpuid on x86_64, None on other architectures. |
Windows | Yes | Uses raw_cpuid on x86_64, None on other architectures. |
Other BSD like systems | Yes | Uses hw.ncpu and hw.model . |
Support for the time feature
Platform | Tested | Notes |
---|---|---|
macOS | Yes | Reads and interprets the contents of /etc/localtime . |
macOS (with app sandbox) | No | Same as macOS. |
iOS | Yes | Same as macOS. |
Linux | No | Same as macOS. |
Windows | Yes | Uses GetTimeZoneInformation . |
Other BSD like systems | No | Same as macOS. |