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use super::*;
impl World {
/// Cast a polygon proxy and collect hits. Returns all intersections with fraction and contact info.
///
/// Example
/// ```no_run
/// use boxdd::{World, WorldDef, QueryFilter, Vec2};
/// let mut world = World::new(WorldDef::builder().gravity([0.0,-9.8]).build()).unwrap();
/// let tri = [Vec2::new(0.0, 0.0), Vec2::new(0.5, 0.0), Vec2::new(0.25, 0.5)];
/// let hits = world.cast_shape_points(tri, 0.0, Vec2::new(0.0, -1.0), QueryFilter::default());
/// for h in hits { let _ = (h.point, h.normal, h.fraction); }
/// ```
pub fn cast_shape_points<I, P, VT>(
&self,
points: I,
radius: f32,
translation: VT,
filter: QueryFilter,
) -> Vec<RayResult>
where
I: IntoIterator<Item = P>,
P: Into<Vec2>,
VT: Into<Vec2>,
{
cast_shape_points_checked_impl(self.raw(), points, radius, translation, filter)
}
/// Cast a temporary polygon proxy and write all hits into `out`.
pub fn cast_shape_points_into<I, P, VT>(
&self,
points: I,
radius: f32,
translation: VT,
filter: QueryFilter,
out: &mut Vec<RayResult>,
) where
I: IntoIterator<Item = P>,
P: Into<Vec2>,
VT: Into<Vec2>,
{
cast_shape_points_into_checked_impl(self.raw(), points, radius, translation, filter, out);
}
pub fn try_cast_shape_points<I, P, VT>(
&self,
points: I,
radius: f32,
translation: VT,
filter: QueryFilter,
) -> ApiResult<Vec<RayResult>>
where
I: IntoIterator<Item = P>,
P: Into<Vec2>,
VT: Into<Vec2>,
{
try_cast_shape_points_impl(self.raw(), points, radius, translation, filter)
}
pub fn try_cast_shape_points_into<I, P, VT>(
&self,
points: I,
radius: f32,
translation: VT,
filter: QueryFilter,
out: &mut Vec<RayResult>,
) -> ApiResult<()>
where
I: IntoIterator<Item = P>,
P: Into<Vec2>,
VT: Into<Vec2>,
{
try_cast_shape_points_into_impl(self.raw(), points, radius, translation, filter, out)
}
/// Cast polygon points with an offset transform (position + angle).
///
/// Example
/// ```no_run
/// use boxdd::{World, WorldDef, QueryFilter, Vec2};
/// let mut world = World::new(WorldDef::builder().gravity([0.0,-9.8]).build()).unwrap();
/// let rect = [Vec2::new(-0.5, -0.25), Vec2::new(0.5, -0.25), Vec2::new(0.5, 0.25), Vec2::new(-0.5, 0.25)];
/// let hits = world.cast_shape_points_with_offset(rect, 0.0, Vec2::new(0.0, 2.0), 0.0_f32, Vec2::new(0.0, -1.0), QueryFilter::default());
/// for h in hits { let _ = (h.point, h.normal, h.fraction); }
/// ```
pub fn cast_shape_points_with_offset<I, P, V, A, VT>(
&self,
points: I,
radius: f32,
position: V,
angle_radians: A,
translation: VT,
filter: QueryFilter,
) -> Vec<RayResult>
where
I: IntoIterator<Item = P>,
P: Into<Vec2>,
V: Into<Vec2>,
A: Into<f32>,
VT: Into<Vec2>,
{
cast_shape_points_with_offset_checked_impl(
self.raw(),
points,
radius,
position,
angle_radians,
translation,
filter,
)
}
/// Cast an offset polygon proxy and write all hits into `out`.
#[allow(clippy::too_many_arguments)]
pub fn cast_shape_points_with_offset_into<I, P, V, A, VT>(
&self,
points: I,
radius: f32,
position: V,
angle_radians: A,
translation: VT,
filter: QueryFilter,
out: &mut Vec<RayResult>,
) where
I: IntoIterator<Item = P>,
P: Into<Vec2>,
V: Into<Vec2>,
A: Into<f32>,
VT: Into<Vec2>,
{
cast_shape_points_with_offset_into_checked_impl(
self.raw(),
points,
radius,
position,
angle_radians,
translation,
filter,
out,
);
}
pub fn try_cast_shape_points_with_offset<I, P, V, A, VT>(
&self,
points: I,
radius: f32,
position: V,
angle_radians: A,
translation: VT,
filter: QueryFilter,
) -> ApiResult<Vec<RayResult>>
where
I: IntoIterator<Item = P>,
P: Into<Vec2>,
V: Into<Vec2>,
A: Into<f32>,
VT: Into<Vec2>,
{
try_cast_shape_points_with_offset_impl(
self.raw(),
points,
radius,
position,
angle_radians,
translation,
filter,
)
}
#[allow(clippy::too_many_arguments)]
pub fn try_cast_shape_points_with_offset_into<I, P, V, A, VT>(
&self,
points: I,
radius: f32,
position: V,
angle_radians: A,
translation: VT,
filter: QueryFilter,
out: &mut Vec<RayResult>,
) -> ApiResult<()>
where
I: IntoIterator<Item = P>,
P: Into<Vec2>,
V: Into<Vec2>,
A: Into<f32>,
VT: Into<Vec2>,
{
try_cast_shape_points_with_offset_into_impl(
self.raw(),
points,
radius,
position,
angle_radians,
translation,
filter,
out,
)
}
}