use super::*;
impl World {
pub fn cast_mover<V1: Into<Vec2>, V2: Into<Vec2>, VT: Into<Vec2>>(
&self,
c1: V1,
c2: V2,
radius: f32,
translation: VT,
filter: QueryFilter,
) -> f32 {
cast_mover_checked_impl(self.raw(), c1, c2, radius, translation, filter)
}
pub fn try_cast_mover<V1: Into<Vec2>, V2: Into<Vec2>, VT: Into<Vec2>>(
&self,
c1: V1,
c2: V2,
radius: f32,
translation: VT,
filter: QueryFilter,
) -> ApiResult<f32> {
try_cast_mover_impl(self.raw(), c1, c2, radius, translation, filter)
}
pub fn collide_mover<V1: Into<Vec2>, V2: Into<Vec2>>(
&self,
c1: V1,
c2: V2,
radius: f32,
filter: QueryFilter,
) -> Vec<MoverPlaneResult> {
collide_mover_checked_impl(self.raw(), c1, c2, radius, filter)
}
pub fn collide_mover_into<V1: Into<Vec2>, V2: Into<Vec2>>(
&self,
c1: V1,
c2: V2,
radius: f32,
filter: QueryFilter,
out: &mut Vec<MoverPlaneResult>,
) {
collide_mover_into_checked_impl(self.raw(), c1, c2, radius, filter, out);
}
pub fn try_collide_mover<V1: Into<Vec2>, V2: Into<Vec2>>(
&self,
c1: V1,
c2: V2,
radius: f32,
filter: QueryFilter,
) -> ApiResult<Vec<MoverPlaneResult>> {
try_collide_mover_impl(self.raw(), c1, c2, radius, filter)
}
pub fn try_collide_mover_into<V1: Into<Vec2>, V2: Into<Vec2>>(
&self,
c1: V1,
c2: V2,
radius: f32,
filter: QueryFilter,
out: &mut Vec<MoverPlaneResult>,
) -> ApiResult<()> {
try_collide_mover_into_impl(self.raw(), c1, c2, radius, filter, out)
}
}